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Written in Uncertainty Asks, What are the Moons

2020.08.11 13:41 Aramithius Written in Uncertainty Asks, What are the Moons

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Today on Written in Uncertainty we’re taking a look up into the skies of Tamriel, examining celestial bodies that everyone knows are there, but can’t really agree on. Are they dead? Are they funeral lanterns? Are there more of them? Today we’re asking, what are the moons in The Elder Scrolls?

Which Moons?

If we’re going to ask what the moons are, we first need to decide which ones we’re talking about. There are the two that come to mind when talking about “the moons” on Tamriel in general, but there are more of them. Mannimarco became the Necromancer’s Moon following the events of the Warp in the West, and the Khajiit tell tales of a third moon when the Mane is born, and a dead moon that is associated with Lorkhaj. We’re going to be examining all those ideas and more in this cast.
First of all, the moons that people most talk about when they mean “the moons”, Masser and Secunda.

Masser and Secunda

Lorkhan’s Corpse & The General Perspective
These moons are the ones that everyone knows about, but there’s still some uncertainty about precisely what they are. The majority of people seem to consider them to be Lorkhan’s corpse, which is hinted at in the book Aedra and Daedra, which says this:
As part of the divine contract of creation, the Aedra can be killed. Witness Lorkhan and the moons
Although the pedant in me wants to say that “Lorkhan” and “the moons” aren’t necessarily the same being in how this sentence is constructed, this is the ur-text for fans considering the moons to be Lorkhan’s corpse. I think it’s possible that the line could also mean that the moons have been killed, but aren’t necessarily Lorkhan. However, that perspective is made a bit more explicit with the book The Lunar Lorkhan.
In short, the Moons were and are the two halves of Lorkhan’s ‘flesh-divinity’. Like the rest of the Gods, Lorkhan was a plane(t) that participated in the Great Construction… except where the Eight lent portions of their heavenly bodies to create the mortal plane(t), Lorkhan’s was cracked asunder and his divine spark fell to Nirn as a shooting star “to impregnate it with the measure of its existence and a reasonable amount of selfishness.”
So far, so obvious, yes? Well, unless you get into the weirdness of something cracked like an egg impregnating something else. That would imply that the death of Lorkhan is the birth of something else, which is to say Mundus, but that’s probably a whole other track.
Just to play devil’s advocate, I’d also say that Lorkhan isn’t necessarily identified with the moons here, because of the syntax and the framing place these as suggestions. This text does say there are multiple stories about Lorkhan’s creation of the mortal plane, it starts “We all have our favorite Lorkhan story and our favorite Lorkhan motivation for the creation of Nirn and our favorite story of what happened to His Heart”, and presents the idea as one among many. It just says the Lunar Lorkhan theory is “of special note”, and doesn’t say why. I’d also highlight that Droon’s other book, The Dragon Break Re-Examined, is easy to prove false, and that his name is an anagram of Darn Fool. I’m not inclined to take him at his word quite yet.
The Khajiiti Perspective
The Khajiit call them Jone and Jode, and are supposedly part of the older Aldmeri pantheon, if you follow the book Varieties of Faith in the matter. I realise that I quote that a lot, but it’s also one of the best summaries of things relating to the gods, so I take it at its word more often than not. That may be a bad idea, but I hope I do enough digging to balance things out a bit.
The book notes that Masser is also called “Mara’s Tear” and Secunda is “Stendarr’s Sorrow”. It might be that Masser means “Mara’s Tear” and Secunda means Stendarr’s Sorrow, but I don’t think we’re not told enough to determine that either way.
Some Khajiiti interpretations, although it doesn’t use those sobriquets, do also equate the moons with mourning. However, there are multiple traditions even within the Khajiit. Maybe that’s not surprising, for such a moon-centric culture that’s gone through some changes, so let’s unpack those briefly.
Regardless of the precise tradition, the Khajiit consider Jone and Jode to be lanterns connected to Lorkhaj, although quite what they mean is different. The book The Sky Spirits is closer to those mourning associations we talked about earlier:
Lorkhaj represents the duality of the Khajiiti soul and the hardships that all Khajiit must overcome. In her wisdom, Azurah lit her brother’s pyre with the Twin Lanterns of Jone and Jode, and thus the true spirit of Lorkhaj will sometimes appear—but only when called by Azurah or Khenarthi, or by his oldest name.
This is reiterated in The Favoured Daughter of Fadomai, also written by Amun-dro, which says this:
Azurah burned what remained of his body before the gate, lighting the fire with lanterns of love and mercy*. She wept for her brother Lorkhaj, and her tears fell upon the pyre.*(emphasis added)
Note that in that quote, there is reference to love and mercy, the spheres of Mara and Stendarr, so we’ve got another, virtue-centric notion of where the associations with Stendarr and Mara come from. But we still have the perspective that the moons are to do with mourning.
The book The Tale of Three Moons, a Khajiiti text which doesn’t have an author or a date, has a more positive spin on what the moons are:
Knowing that her children of many shapes would fall to the Moon Beast’s profanity, she purred across the stars, coaxing the lanterns of Jone and Jode to make way for a sky-guardian. This third moon and shield of the Lattice shone its light down upon Azurah’s litter of purest heart and most fervent obedience. She called these cats the Litter of the Hidden Moon, and taught them the lunar byways, and secrets of the merciful blade. From that time on, they loved her as no other Khajiit could love her, and in that love, found sympathy for all cats bent by the beating of the Heart.
I was initially thinking was this the entire pre-Riddle’Thar view, but Amun-dro’s texts put the lie to that. This text does show, however, that the moons weren’t considered entirely positively by the Khajiit. However, according to this text, the moons as we understand them are heralds and a path to the Hidden Moon, which functions as a guardian of the Lunar Lattice. This is an entirely positive connotation, rather than the funereal perspective of Amun-dro.

Moons and Spirits

This text also gives us another potential perspective to the moons, that of the spiritual dimension. Jone and Jode are treated as spirits, as is Lorkhaj. This is echoed in what was possibly originally a design document or something, that has set the bedrock for a few fan understandings of the sky and moons of the Elder Scrolls, the Cosmology document. This is authored by the Temple Zero Society, and attributed to MK in the Imperial Library. That has this to say about moons in general:
What are moons?Small planets, insofar as one infinite mass of infinite size can be smaller than another. Planets do have orbits, or at least lunar orbits are perceived to happen by mortals. Moons are regarded by various cultures as attendant spirits of their god planet, or minor gods, or foreign gods.
This places moons as different from stars, because the Cosmology document is the place that specifically links stars and the sun to holes in the Aurbis. Here we see moons specifically identified with divine beings, in a way that reminds me a little bit of some things I heard a while back on the Bible Project podcast. I first want to connect this with the passage of Genesis where God creates the sun, moon and stars. From Genesis 1:14-17, the King James Version for additional poetry:
And God said, Let there be lights in the firmament of the heaven to divide the day from the night; and let them be for signs, and for seasons, and for days, and years: And let them be for lights in the firmament of the heaven to give light upon the earth: and it was so. And God made two great lights; the greater light to rule the day, and the lesser light to rule the night: he made the stars also. And God set them in the firmament of the heaven to give light upon the earth
Note here that the sun and moon are “ruling”, the day and night, some transitions will say “governing”, but the intent is the same. Ruling requires an active will, and not simply being there. The Bible Project, when they looked at the name and nature of God a while ago (I’m sure I’ve referenced this before) talked about the sun, moon and stars being both signs (or objects) and spirits. This is similar to the Magna Ge, where the stars are the holes those spirits tore when they fled, and those stars themselves. So the moons acting as guardian spirits is something that is entirely plausible, although again, it takes a different tack from the usual on Masser and Secunda; that they are not necessarily Lorkhan.
The commonality that the text does have with the idea of The Lunar Lorkhan is that the moons are corpses. To quote the Cosmology document again:
What are Masser and Secunda?Masser and Secunda (‘Jone’ and ‘Jode’ in the Ehlnofex), the moons of Nirn, are the attendant spirits of the mortal plane. They are like the mortal plane in that they are temporal and subject to the bounds of mortality; in fact of this, the moons are dead and died long ago. The moons used to be pure white and featureless, but today their ‘skin’ is decaying and withering away. Their planes are likewise dying. Mortals perceive this as the moons being spheres with patches of their ‘surfaces’ completely eaten away; as the moons spin, they seem to become slivers or ragged crescents. These are not caused by shadows, because you can see stars through the black patches of the lunar spheres.
Taken from a gameplay perspective, I think this is done entirely to justify the moons having uneven surfaces; in a cosmos without asteroids, Masser and Secunda need another reason to be pock-marked. The reason they’ve settled on here is that the moons are dying.
The text also talks about being able to see through stars, which as far as I can tell is a reference to a graphical glitch in The Elder Scrolls III: Morrowind, where you can see the stars “through” the moons at various points. The Lunar Lorkhan mentions the “hollow crescent theory” as well, which is another reference to that glitch.
The only place where Lorkhan’s corpse is explicitly identified with the moons, as far as I can tell, anyway, is C0DA. Jubal says to Akatosh that “You’re drinking with the groom on your brother’s dead body.”, where Akatosh’s brother is Lorkhan, the space side of the space-time duality. Because of that, many people in the fandom have taken it as gospel truth that the moons are Lorkhan’s corpse. I hope I’ve shown that, at least for Masser and Secunda, that’s not necessarily the case.

Moons and Ascension

So if Moons in general are signs of ascension or spiritual beings, that puts a new spin on a few other moons that we know about. The most obvious of these is Mannimarco, but we’ll get to the others as well.

The Necromancer’s Moon

Mannimarco ascended following the Warp in the West, following his use of the Numidium. If the moons are signifiers or expressions of ascended beings like we just talked about, then the Necromancer’s Moon could be both Mannimarco himself, and a form of “confirmation” that he attained permanence. Mannimarco himself gives us a hint at what this might mean in his remarks in Where Were You When the Dragon Broke:
How do you think I learned my mystery? The Maruhkati Selectives showed us all the glories of the Dawn so that we might learn, simply: as above, so below.
Mannimarco is talking about his gaining of knowledge during the Middle Dawn here, that the Selectives dancing on the Tower somehow gave him a way to learn his way to godhood. He does this through language from one of the foundational pieces of Western occultism. Many traditions have “as above, so below” as a saying or motto of sorts, but it originally comes from the Emerald Tablet, a primarily alchemical text, and its author, Hermes Trimegistus, is why there is an esoteric tradition called Hermeticism. From Isaac Newton’s translation, the first phrase of the tablet goes like this:
Tis true without lying, certain and most true.That which is below is like that which is aboveand that which is above is like that which is below to do the miracle of one only thing
Apart from the “only one thing” having quite Alessian overtones, the phrase “that which is above is like that which is below” is the key part here; the heavens reflect an ultimate truth of the world and the universe in general, which is what Mannimarco was getting at. It feels, then, that the Necromancer’s moon is both signifier and signified, in the same way as the Hebrew texts point to.
Also, if we stretch the idea of the Emerald Tablet a bit, it might also explain why we have Mannimarco in The Elder Scrolls IV: Oblivion. If “that which is above” and “that which is below” are connected through the “one thing”, then both the moon and the mer are expressions of the transcended Mannimarco, in the sense that they are both “phenomena”, or things that we see, that are expressing the “noumena”, or thing-in-itself, to use Kantian terms.
Taking that a bit further, the Necromancer’s Moon expresses something of Mannimarco’s goals. His orbit is quite specific; as per the orrery that we see in TES4: he orbits Arkay. Thinking back to the Cosmology document, moons in orbit tend to mean protection, but Mannimarco is “protecting” his followers from Arkay. The book Necromancer’s Moon puts it like this:
The Revenant, the Necromancer’s Moon, watches over us all. His Form, ascended to Godhood, has taken its rightful place in the sky, and hides the enemy Arkay from us so that we may serve Him.
Going by this, then, the Necromancer’s Moon is protecting something, just not what it orbits. It’s his followers that are being protected. So Mannimarco is both being a moon and subverting what it means to be a moon.

The Mane Moon

The Mane moon is another example of that ascension, I guess, but in this case done properly. Remember that the third moon, according to Amun-dro, is to act as a protector of the Lattice, again fulfilling a moon’s role as a guardian of something greater. Although there is a suggestion that, in this instance, the moon comes first. The scrap of text Khajiiti Champions states that:
…those born under the 3rd moon may one day become the Mane (in the event of the Mane’s death).
The moon therefore predates the Mane, rather than coming into being for the moon itself. Also, note the conditional here – may. It’s not automatic. The book Moon Worship Among the Cat-Men provides both clarity and confusion for this:
Of further interest is the succession ritual for the Mane; when one expires, a sacred ritual determines his successor. A Moon Herald is appointed to shepherd the potential aspirants on what Khajiiti text describes as an epic and dangerous quest to the surface of the Two Moons themselves, with the sole returning candidate declared the new Mane.
The book’s author dismisses this astral travel out of hand, but it’s interesting that the candidates travel to the moons. The third moon’s existence being the prerequisite for being a candidate is clear, but why it is travel to Jone and Jode, rather than the third moon, to Lorkhaj himself, is a little strange. Maybe the institution of the Riddle’Thar forbade them from going further, as the Manes became less associated with Lorkhaj? I’m not sure, but that fits as a “from-the-hip” response, I suppose.
In any case, it feels like the Mane’s moon is both a gateway and an expression of the mane, although I’m far from certain on that.
I suppose we should also address Moon Sugar, while we’re on the subject of Khajiit and the moons, as well. Moon sugar is supposedly distilled divinity, although whose I’m not quite sure. The book Notes on Khajiiti Worship explicitly associates moon sugar with Jone and Jode, with the line:
Jone and Jode, guide my steps.Reveal the moon-path I will walk.Bring sweet sugar to your ward.
However, I think there’s also at least a possible association with Lorkhaj as well. The Favoured Daughter of Fadomai mentions that Azurah’s tears fell upon the funeral pyre, and scattered Lorkhaj’s ashes across the Lattice. There’s no direct connection here, but to me it at least feels possible that this is what moon sugar is: Lorkhaj’s ashes, falling from the sky.

Lunar Travel

The Khajiit & Llesweyr

As well as their vision-quests to the moon, there are also suggestions that the Khajiit travel to the moon, in various states. The Words of Clan Mother Ahnissi say this:
And Fadomai said, “The Khajiit must be the best climbers, for if Masser and Secunda fail, they must climb Khenarthi’s breath to set the moons back in their courses.”
That suggests a physical transportation, and has led to the fan suggestion that the Khajiit are a Tower, with the Mane as their Stone. I’m not 100% certain on this idea, but it does tie in rather nicely with an idea that I know that scourgicus and other Khajiiti scholars far better than me have of Khajiit being Nirn’s “secret defenders”, that if needed they can use the moons to restore order and balance to the cosmos.
I think that there is more reflection going on here, rather than necessarily balance; an expression of the Riddle’Thar as a life well-lived. In the book Chronicles of Juha-ri, an acolyte wants to learn the “Dance of the Shadows”, which was supposed to be able to move the moons. It ends with this quote:
As the fuming moonlight burned his lungs, the eldest saw the Dance of Shadows was no demand nor supplication. It was an existence, nearly close to perfection. The lattice mirrored and perfected the form, and in doing so was changed, for a time.
This is sympathetic magic, using the “as above, so below” principle to its conclusion, like a voodoo doll that I’ve talked about before. The Khajiit don’t necessarily travel to the moons, but it could be that their dance influences the moons’ courses. However, there have been some interpretations of this being more literal than not.
The most notable of these is the Second Edition of the Pocket Guide to the Empire, a fan-made text that claimed that Llesweyr, the Khajiiti paradise, was a province of the moons, and that a Mane, possibly the Mane, saw the provinces of Elsweyr fighting, and so the Khajiit climbed up each other to reach the moons, and set up home on a moon made of pure sugar. This originated in the Return: False thread in the old Bethesda forums, and was included in the fan-made Second Edition Pocket Guide to the Empire.

Tatterdamellion

If you also take a particular forum post that MK made a while back, the Imperials also have a lunar colony, established by Reman Cyrodiil, against the will of the Elder Council. This was also included in the Second Edition Pocket Guide to the Empire, but I can’t find the original at present. There isn’t much information to this, even in the text itself, although it does state that Reman I didn’t live to see the first moon landing, which was completed under Reman II. We also, annoyingly, don’t give many details of the colony itself, focusing on the circumstances of Reman’s establishing the enterprise.
That’s about all I have to say on the moons, apat from to point out that there’s a fantastic thread by emmerson44 that suggests that Lyg is on the moons. Go check it out, or where I’ve previously talked about them in my cast on Lyg.
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2020.07.28 03:00 Nerdlurld The Holy Anuad (Unabridged)

 THE HOLY ANUAD -Unabridged- Mnemonic Canon 
An Epic Poem, or Collection of Poems, of Unknown Origin(s) That Dates Back to the Earliest Days of the Merethic Era written by the first assumed diviner(s) of Elder Scrolls. One of the earliest, if not the earliest canonizations of the elder prophecies.
VERSE I
  1. Before it all. Before the dream was dreamt. There was but Amaranth. Animus Prime. The all and none. The ever present outsider. Familiar mystery. Foreign Forefather. He and She, Both and Neither. God and Mortal. Man and Mer. Wolf and Sheep. Ancient youth. Newborn Elder. However, To be all there can be no other. This had saddened Amaranth. The last thing Amaranth had learned before becoming omniscient, and the last thing they had to become to be omnipresent, and the last thing they had to achieve to be omnipotent was loneliness.
  2. Amaranth meditated on this for a day. They sat amid their domain of infinity and meditated so deeply that they began to dream without even realizing. Amaranth fell back regressing into their own subconscious void. There they experienced true emptiness. Abysmal absentia. Infinite and eternal naught. Dream became nightmare. Amaranth sought to protect is from not and so became it. This that contained all that is and will be became distinct from that which is not and will never be. Is named himself Anu and then identified his mirror twin as Padomay.
  3. Dichotomy. Anu the ever-light was as a perfect crystalline lattice. Order eternal. Aether-Animus. Arena Animus. Nether-Animus. Padomay the never-dark was as the still cold of moonless night. The idea of other scared Anu. The idea of changing what is pleased Padomay. Brotherhood turned blood feud. The Lattice shattered and rebuilt time and again until a piece of starlight fell from Anu and flew to Padomay, darkened, obscured. The star circled back again and grew brighter than Anu. Then nestled below light, but above darkness, and declared herself Nir. And for the first time a soul shown with askelde uncertainty.
  4. Anu was stricken by her, and she with him. Nir showed Anu things that could be. Miraculous and Mundane. Lattice flows like Water. Then she showed him things that should be. Water elevated to Heavens unspoken. They fell in love, and Padomay grew angry. Padomay tried to change his brothers stubborn ways for so long. And yet Nir does so upon introduction. Passions of Anu-Nir beset the world with the Et’Ada and chief among them where the Duodecaplets and their Realms Eternal and Perfect. Kingdoms of light, dark, sea, snow, sand, reef, stars, song, time, mist, steel, and fire. Ur-Adnym.
  5. Padomay sought creation and change and so made a family of his own. Being but naught, the twins Jone and Jode were born still. And so death was wrought in the world and Padomay’s rage and sorrow and jealousy was too much to bear any longer and so the nothing lashed out at the everything despite the twins being adopted by spirits of love and mercy. Spreading this affliction called Death. Becoming the mantle for Death as he devastates the twelve kingdoms sword in hand. Nymic War. The First War left trauma on Anu that would last for time immemorial. The chaos and confusion left behind had killed Nir and the Twelve Kings, her and Anu’s firstborns. Yes many Et’Ada had passed on from is to not, and Anu did yet mourn.
  6. Padomay’s cloud did cast a great shadow that day and Anu remembered he and Padomay’s father when they were alone. Triopticum. Just as Old Amaranth did Anu did yet meditate on his loss and dreamed a dream terrible and beautiful to behold and did yet shine brighter than he had before becoming the wellspring of all new life. Banishing Padomay back to the sleeping Void. Anu was then reborn as Anui-El the Angel of Life, and so did recognize the dreadful new visage of Padomay and named him Sithis the Angel of Death.
  7. From the bones of his wife and his children Anui-El built a grand and beautiful alter to both honor their memory and shelter their souls and the souls of any and every Ada, and named this new kingdom built of hallowed blood, Nirn the Grey Maybe at the center of the world. Wheel’s axis. Scale’s fulcrum. These two Angels then fought one another over the souls of the Ur-Ada. From Anui-El’s light congealed aetherealms eternal as the the great Aurbus disk. Then did Sithis poor the fallen blood he claimed across the Aurbic Wheel, and the voided Animi did congeal as well at the heart of this creation called Nirn and awoke her soul. Aetherial eternity then sundered from Oblivious infinity. Heavenly Uroboros and Hellish Heart.
  8. Both Anui-El and Sithis seen this interplay and grew curious. Where Anui-El was joyous and inspired, Sithis grew fearful and violent. The Et’Ada thrives among the timeless oceans of Aetherius and Oblivion. Being and doing as they pleased infinitely and eternally. Anui-El then became as one of these souls to rule and preserve them, and he was known to them as Auri-El and they called him Dragon King. Sithis then did the same to raze and revolutionize them, and he was known to them as Lorkhan and they called him Doom Drum. Auri-El and Lorkhan found followings and then formed Aurbic kingdoms. A kingdom of sedentary Law and order and a kingdom of nomadic freedom and chaos.
  9. These ideas clashed in manifold fashion, but mostly their boundless existence no longer sated them. Before endless war broke out Lorkhan conceived of a plan to reconcile and overcome disparity. Lorkhan brought the soul of Anui-El called Auri-El and the wisdom of Nirn called Magnus as a neutral party. He brought the wives of his brother named Mara and Dibella. He brought his brother’s wizard Arkay, his knight Trinimac, and the Magus’ pupils Julianos and Mnemoli. He called his own wife Kynareth. He called his own banner-lords, the brothers Stendarr and Zenithar. He called on many more Lords, Ladies, Peasants, and Beasts of the Oblivion Wilds and Aetherius Kingdoms such as Vigryl, Yffre, Ius, the children of Magnus, Druagga, Mei, Qolwen, Sai, Syrabane, Mystara, the Deep Ones, Arius and countless others, and they came in droves for this promised land.
  10. Lorkhan told them he would forfeit his own lands in Oblivion to make a new realm for anyone willing to help build it. He promised Auri-El rulership of this dominion and authorship of time for Lorkhan’s space. And so Auri-El did conceive of linear time to bring order to the events of their realm. He tasked Magnus with drawing the map of Nirn the twelve-fold as a compromise to their values. Magnus then made the twelve conform to the temporal line as a mythic cycle, while physically they are as dodecahedron of spacious land and temporal water and magic sky. And so Lorkhan begot the realm of Mundus, Magnus begot the plane of Nirn, and Auri-El begot the realms of Time.
VERSE II
  1. Unbeknownst to all other Ada to experience something besides eternity and infinity one must be relegated to limitations and impermanence. Sacrificing their divinity, thus life as they know it. Sithis’ House. When their numbers began to die off, bursting into raw creatia, and metamorphosing into the land, sky, and sea, the flora, fauna, and monsters, and the all the people of the Nirn, the Divines realized what they had done. It was too late. Magnus used what strength he had left to tear through the void membrane and allow the Aetherius to shine as the mighty sphere we call Sun.
  2. Magnus’ Anuic kin follow suite and we are begotten to the majesty of the stars and their constellations, forever known as Magna-Ge, the Star-Orphans. Our Nirnic forebears who sacrifice their lives and their powers became known to us as the Aedra, Our Ancestors. Those Padomaic Ada who coveted their power, but held curiosity for creation, remained in Oblivion, and are so tied to it for eternity. These are the Daedra, the Old Gods. The last divine act of the Eight who remained (Auri-El called Akatosh, Mara, Dibella, Kynareth Arkay, Julianos, Zenithar, and Stendarr) held trial for the treachery and deceit of Lorkhan atop a Tower of their own making called Ada-Mantia. Written to be remembered, like all things, by Yffre. Sentenced to death and executed by Trinimac. Shor then meditated on what he had done, for for a moment knew Anu. His heart cast across the world by Auri-El’s Bow and Arrow and his body cast to the sky as a lunar umbra alongside his kin Jone and Jode and his soul cast upon the earth as a vengeful Wraith ever binding itself to impermanent flesh at least a thousand times a Kalpa. Ysmiri.
  3. The Eight chose to stay because they truly believed in Mundus and it shows in how they governed it. Before they became mortal and died the godly Aedra started families so they may live on in some way. Julianos taught their children the divine scripts so they may hold memory as well as the secrets to Magicka. Zenithar taught them multitudes of crafts so they may be resourceful in times of need and plenty. Dibella taught them the beauty and subtle communication of the arts and the many joys of love. Stendarr taught them kindness and compassion for they were manifold and maniform. Arkay taught them to respect the dead for they are never truly gone and to honor life because they are your kin. Mara taught us to have and hold family in whatever form we find happiness in. Kynareth taught them to cherish the natural world for it was made for us by the blood of our ancestors, it is our birthright and our charge. And Akatosh taught us to honor and protect your people, be they tribe, kingdom or empire, and hold your traditions close for they are as much a part of you as you are of them.
  4. The first amongst them to die was Yffre the Singer, who declared herself to becoming the Bones of the Earth. Her knight Hircine was so ashamed of his inability to protect her he tore his way into Oblivion where he may have a good vantage to hunt the monsters of Mundus who dishonor her memory. So the first race of mortals became known as the Earth Bones, or Ehlnofey. Dead Yffre then grew into the land as a great and beautiful Tree. The First Tree. All around her their fallen kin fell and sprouted back up again, or scurried away, or crumbled into the elements, or rose right back up again deformed and speaking tongues alien to the ear. The Ehlnofey were then rallied by Akatosh, now Demi-God, under the banner of a kingdom in the Kalpic calm of which they called Old Ehlnofey in honor of fallen Yffre. The Ghost of Lorkhan then rallied the altered forms betrayed by Akatosh and established the Wandering Ehlnofey. As the Dawn of time stirs at the first Kalpa the drums of war sound.
  5. The gigantic Wanderers from across amorphous Nirn, being labeled Men, then laid siege on the ramparts of the Old Ehlnofey Towers, dismantling the inner machinations of Cephorah wizards, and cracking the earth beneath their feet when summoning mighty Lorkhan called Shor. The planet wide continent split into twelve and the ocean is born as land, divinity, and memory slip into the past. The Eight finally passed and they then split into trinitarian aspects. Three truths. Physically they died and ascended their forms into the outer Mundus as the cosmic linchpins of creation called Planets. Mentally they linger among Nirn as subconscious dreamers manifesting their wills through thought and communicating with their progeny through love. Spiritually they ascended into the Aetherius through the Magnic sphere to await their children in the worlds to come with open arms. All but mighty Trinimac, the ever-vigil of his Lord El’s kingdom.
  6. The powerful Elders labelled Mer held to their ways and tried to build on other lands whenever Ehlnofey could no longer support them. They fled from the south when their towers fell and their home sank beneath the waves. Starfall. The Mer who stayed on the remnants of Old Ehlnofey in the far south braved the Kalpic winds and then resettled their home as the Aldmer Ancient Elves. Having to seize it from the multi-formed fairy-folk and their nature gods of earthly Gheatus, watery Chonus, and stormy Syrgia who fell up the chain of Fey. While those who fell to the opposing end of this morphia belong to the equally multi-formed Goblin-Ken who were either pushed from or enslaved on these isles they now called Summerset.
  7. Refugees from the original Twelve Worlds of Creation made landfall with their world and built an empire when their Kalpa came. Though originating from an Anuic paradigm these tree-like entities of immeasurable knowledge and experiences embrace and honor the Padomaic soul of Sithis. The Hist’s Realm of Nirn, in stark contrast to the ethereal forests and crystal spires of Old Ehlnofey, is a dank and ferocious mire that serves as little more than a staging ground for the disparate races of the Ehlnofey Wars. Not willing to be bystanders or victims of an apocalyptic war between Demi-Gods the Hist then did conspire.
  8. The Hist took up the Ehlnofic blood around them and infused them with their own magicka as saps. With this symbiosis the Hist forged their own race, the Argonian Lizard Folk, or as they call themselves the Saxhleel People of the Root. the Hist and Argonian alliance culminated in the Xanmeeri Civilization where the Hist would beset the Argonians onto any threats to the continent. In exchange the Argonians would receive ancient knowledge and forbidden powers with which they built mighty ziggurats called Xanmeer with ballistae that fire Magicka. This was the Golden Age of Argonian civilization, they were so powerful and successful in fact that they began to rival the trees that granted them this power in the first place.
  9. After the Xanmeeri Argonians built a great Stone Tower at the heart of the realm legend has it their were instances of Argonians overthrowing the Hist in rebellion. With this the Hist retreated into themselves and cut off all ties to their progeny. With their alliance sundered and a war eternal raging the Xanmeeri didn’t stand a chance and the same fate that befell Old Ehlnofey came to the Hist Realm. Duskfall. The pyramids were abandoned and the Lizard folk fell into tribal society. The Ehlnofey passed over the Marsh sinking most of it into the sea after destroyed the Stone Tower and leaving behind some primordial forms of Wandering Men like the Silver-skinned Kothringi and the eyeless Orma.
  10. Like the Isles of Summer the remnants of the Hist Realm were set adrift and merged with a yet uncivilized land. The Hist after allowing sufficient time to pass, reestablished contact with the Argonians and helped to rebuild the more tribal civilizations of the Saxhleel of the now Black Marsh peninsula. Meanwhile some Ancient Elves left in the passed days of Aldmeris called Elder Ehlnofey, or so legend says. Sunder. The third Kalpa becomes manifest as Lyg the Adjacent Place to the Starry Heart of Tamriel. Bellowing from the sea she holds a multitude of troglodytes and monstrosities beholden to nothing but loveless craft.
VERSE III
  1. Chief among the beasts of the first oceans where the Dreugh Coral Kings who spread their slaver’s empire from shore to shore. Then extended their reach further to the very edge of Oblivion as they followed their new God King who they called Molag-Bal. they built for him a Tower Change which he ruled on high before clawing his way to a throne in the night sky. Dreugh enslaved Man, Mer, and Beast alike and scattered their own like across their known world, things like Eltheric Worms, Snake Hags, Frog Queens and all other manner of deep folk. Their reach spread too thin and their hubris too high and so the Dreugh fell harder then anyone else sending ripples across Nirn carrying there now feral brood across planetary waters.
  2. Legend says three stars fell named Merid-Nund, Mnemo-Li, and Xero-Lyg came to the slaves of Lyg and aided them to build a Tower Hope. The first was a traitor and consorted with Molag Bal to make the seed of Hope, a god called Dagon. Now she was banished from Magnus’ grace and named Meridia where all that was her was thrown from heaven and refracted into Oblivion. Dagon called Mehrunes did emerge from the Tower and quaked Lyg with the fury of four winds. The slaves did rejoice and they painted themselves Red like their new god Dagon. Man, Mer, and Beast alike bloodied and brazen to aquire more paint to honor their god. He then did lay waste to the empire of his father and caste him down from his now shattered Tower. And they hence wrestled for supremacy into the night for all time leaving Meridia hordes of broken bodies she was only trying to help save.
  3. So sank Lyg and her kings and slaves and cities. Rainfall. Cascading down the nine oceans of the next world. Old Ehlnofey was sundered too but her vestigial remnants linger like all time rivers past. Her heart became Summerset. Yffre’s bones drifted to the primordial star where her Trees stood adjacent to the old heart of Tower Red, and the Trees of Hist yet stand adjacent to Tower Ur, an island spouts up at her center and overshadowed by a Tower of Snow and Song. A stage for a climax. At present a wild shred of those Old Earth Bones did then writhe and twist into a storm of yet to be. Becoming a Tower in the Sea called Pyandonae. Those Mer-kin left in this primordial maelstrom mutated alongside animal-kin into terrible beasts of water and hunger. They and their Serpent King Orgnum where hence Maormer Sea Elves. Pirates tell of Hist cousins in those waters, but none can say truly.
  4. By the tradition of Orgnum’s immortal dynasty the mission of the Maormer is to escape Pyandonae and seize the Summerset for their own. Waves crashing. Across the sea to the north lay the equally wild and primordial lands of Tamriel where the divide between Old Bones of Mer and Old Bones of Earth were blurred. The extrakalpic terrain hadn’t settled and so her people mutated. The Argonians had Old Hist to guide them, the Goblins pushed from Summer became much more maniform and manifold (growing to Orc, and Ogre, and shrinking into Gremlin, Redcap, Riek, and Hob), Fairy-kin doing as they’ve always done, whatever their whimsy’s wish, and the Wanderers stood at heights unimaginable.
  5. The Aldmeri thus dubbed this land Tamri-El and built their Tower Crystal which echoes in all spaces. Their brethren left these lands westward and become as shapeless as the continent. Forest Folk, Shapeshifters, Changelings, Ooze, Oathbreakers, Betmer, Wild Hunters, Monsters. They may run as cats, stand as trees, snarl like lizards, ascend like birds and then bite like an insect. They mastered there world and threatened her before she had a chance to stand on her own. So much it made Earth Bones shudder and Daedra weep. Azurah did extend her influence on Nirn as she had sympathy for her brother’s children where her nocturnal sister showed indifferent gloom. Azurah and Yffre then did sing a dirge for the Moons thrice. Symphony. These songs brought order to the formless south and so was born the Bosmer Wood Elves, Khajiit Cat Men, and many others of fur, scale, feather, shell, or skin. Some however ran east for they liked to change, and they where only heard from again on the winds of whispers. Tosh.
  6. Under twin Moons and over a third the Cats took the place of their forbears as hegemony as their kin grow a Tower of Green. They spread from Wood to Marsh to Land of Heart and even further still on Bandaari tribal trail. Embracing passion and peace and everything in-between as they hunt the grey at night, snarling the name Khajiit. They climbed the rubied-silver and fell back down when reaching ebony twisted and mangled as they had once been before Azurah. They call by the name of Dro’Mathra. The Sands and Forests of mighty Nibenay is the home to all Cats, but where then sundered to a sixteen few who became two. Then Mer of Green and Gold had come and the Khajiit knew their kin even if the Aldmeri knew of them not and beset both Tiger and River Dragon on the intruders.
  7. The Aldmer send their pilot Topal who charts these lands for Alinor and Auri-El’s Dynasty and inspiring all manner of colonizations. Then they sent Ancient Torinaan to settle the other isles. To the western left was Topal’s sister ship who’s name is lost to time. They made of their desert wasteland colony a vast empire that outshines Aldmeri Summerset in sheer scope alone. They became the Sinistrals and where master geomancers. They then built upon there shores the Tower Orichalc of what they say was sacred ore around a relic of ancestral sanctity. By royal decree a sister kingdom to Summerset was to be established in the northern tundras and volcanos and mountains of what they would call the Elder Wood or Alt-Mora. Dragon forged at the peak of Tamri-El.
  8. So these Mer did go and colonize and made a glorious home of Ice and Snow and became the pale folk of such places in the north called Falmer Snow Elves. Just as they had settled so came the Men who had trekked the twelve realms by now. They were following the will of their god Shor called Lorkhan and his immortal son called Ysmir by his sons called Nords (who had Giant wives) and Shorrine by his sons called Nedes (who numbered as stars do) who, upon his death, is born again among Men, but rarely as an Elf or Beast as well. Aided by the wife of Shor-Ysmir the Mammoth Queen Jylkurfyk of the South, they laid siege to the Elder Wood. The Queen is of a dynastic clan of Giant Men who guides the Wanderers in their walkabout across Nirn. The Mammoth Rider’s sisters, a Queen of Scorpions called Hoon’Ding who favored the Dragon ventured west with her people, and a Queen of Serpents name Ilnyfa-Mynzsa who chased her four daughters east who ran like wild monkeys alongside her people to where Alduin did rest between frenzies with his horde and drove him west with a vengeance.
  9. The war was so mighty that it killed the Mammoth Queen and the Storm King Ysmir then did howl as a Dragon would breath fire. He shouted so fiercely that every Elf and Beast and Orc that lived in the north fled it’s wake to unknown corners if they lived at all. The Snow Elves however did find a home among the mountains betwixt Convention and Doom’s Drum where Kynareth does sing much like Nirn. So the northern Tribes of Men built a kingdom among Giants and called her Atmora, after the Elvan name, and Ysmir did found his capitol here overlooking the sky’s rim to the south ever vigilant of Demons and Monsters, and he named her Jylkurfyk.
  10. The Atmoran Men where not uniform in there ways though, and none new the art of Towers for this was Demon-craft. The world turns again on Atmora this time but with no battlement to defend her she dies a slow death. Exposed and cold the Old Woods begin to freeze over in a sea of ice. A glacial ocean did sweep across the north. Slowly, but with all the frigid uncertainty of Sithis himself. Frostfall. Troll-Kin’s Curse. Atmora broke apart and her people scattered. The Giants and Nedes sailed home to Tamriel where the everstorm began to dissipate. Their tribes flourished, but Nords stubborn in their ways of nature and animal worship turned from the wisened Fox of Shor to the powerful Dragon of Alduin immortal son of Akatosh, a Sea Wyrm who chews apart the realms at the end of their time leaving only memorial waters and so made a realm of his own for a time over men, for all Dragons, like their father, are rulers by nature. Whether they are kings or despots depends on the Dragon.
VERSE IV
  1. As their subjects began to die off and fled of their own accord the Dragon Cult risked a war with the Ysmir and so did take his kingdom south to escape the devastation and built Saarthal. Upon arrival the Principality of the Falmer and the Settlement of Saarthal made peace and exchange. Falmer were no strangers to Men, knowing and even welcoming the Kreath of the Fall, the Galen of the Reach, Bretics of the West, the Cyrods of the Heart, and the Askelde of the East. The Draconic Nords found an old stone in a cave adjacent to the Throat. Either placed by God or Elf this stone’s discovery infuriated the local Falmer as though the Nords had disgraced an ancestral tomb. Tears. Blood. All the Nords dead or fled.
  2. Aldmeri colonies across Tamriel began establishing themselves vanquishing or enslaving all manner of Man and Beast along the way. Old House Direnni led by Cygnus made a home at the foot of the Adamantine and took in the tribes of Men to their high rock zero and made wives of them. Where the Manmer were born a caste was made between Mer, Manmer, and Man. In the Deathlands the House of Corelanya, who did worship Daedra as folk there so often did, made a home keeping mostly to themselves. In the great, green woods known as Valen where Mer, Man, Beast, Goblin, and Fey are all embraced. The golden Aldmeri Kingdom of Alinor and the wooded Bosmeri Tribes establish relations that will last as long as Tamriel for better or for worse. The grey wizard clans who settled Vvardenfell were never heard from again, but when Mer reestablished contact with the region thy found the Dwemer Dwarves in their stead. Dotting the northeastern underground were others would find ash and snow, working on their magics uninhibited by their neighbors.
  3. Auridon worshippers of Ancestor, Ancient, and Starlight made a colony in the Heartland of Tamriel as a client state to Alinor. They built a Tower of White and Gold and so made a Kingdom of their own of bronze skin and alien Ehlnofic ways called Aylied. They, like Bosmer, where of many tribe, clan, and kingdom but united under the banners of Imperial White and Gold. The Ayleids were the cruelest of masters to their subjects, especially Nedic Men, and so made sport and art of their bones. Another dissident culture to the Summerset was that of the Prophet Veloth and his silver Chimer North Elves.
  4. Elder Trinimac saw his children flee and war and he had had enough. Where the Dragon’s holy knight commanded that the Mer mourn their fallen forefathers and foremothers they instead turn to daemons and infighting. The final chord was struck when Veloth denied Trinimac in the face of all summer and followed Moon-and-Star across Tamri-El to where flame reached highest. Trinimac then rallied his faithful against the shattering crystal. He called to sands, snows, summer and stars and they came in droves for the last ancestor. In a field of battle lost to known time somewhere between Hegathe and Resdayn Holy-Knight Trinimac stood before Rebel-Prophet Veloth and made an exchange of Nym, Tone, Song, and Prophecy. Words of truth that can only be seen by three angles.
  5. Ur-Dra. Boethiah then did make herself manifest as the world turns on new stars. She lurched forward from behind Veloth and took the Knight into her maw between words and projected him into Pado-Meridian. Spilled blood of the final Aedra made for the last Aldmer to be split thrice. Those who drank of the blood to honor the night became as chrome. Those who wore the blood to honor the father became as orichalc. Those who saw the blood mist turn to ash and could do nothing about it became as gold. The new Chimer did praise the names of Azurah, Mephala, and Boethiah and become strict ascetics relinquishing the decadence of their kin and embracing hardship to find a new home at the foot of Red Mountain. They drove out the Men and pursued Daedra whether they see them as good or bad and warred with Dwarves in a culture they called High Velothi.
  6. All of Goblin blood bid march unto their god which they’ve been waiting for since they became diaspora. They’ve known him by all number of names where Mer knew him as one. From West and South the Orcs cried Mauloch the Mountain Storm, and hailed the new City Orcs as their own, along with Wood, Iron, and Ice they united as the Orsimer. Pariah. Rebel. Other. From the West still the Giant Ken did cry Malooc the Horde King. From the north the Riekr-kin cried out to Morkey the Father. From the East unknown hosts cry out to Kamal the Snow Demon. From the south the Ogres marched and cried out Morkha the Ashen Chief. And from the four winds all manner of Goblin-Ken, massive, minuscule, ancient, new, deformed and mystic came and cried to Malak Darkfey. Then where Boethiah once stood the charred bones of old Trinimac stood anew as Malacath, who forever wages war on the night.
  7. The black skinned Empire of westward Mer did then clash with the Men of the Dune Mother’s charge as the world turns once more. The largest kingdom of Mer fell by the hands of their own subjects and nomadic raiders who called themselves by the name for the land they just seized, Yokudan. Mirroring the victory of their northern kin they built a kingdom of manifold people; Equestrian Nomads, Bird Cults, Nomadic Warlords, Bladed Saints, Pirate Kingdoms, and Desert Madmen. Traits held steadfast in the hearts and minds of all Yoku Men for they all follow the Tall Papa who commanded they wander in walkabout. These rivaling kings and gods did then sunder the lands between themselves for the Yoku their is no distinction between war and faith.
  8. Mer and Man fighting to the north, west, east, and south of them is where the Thrassian Worm-Toads made their stand, or squat rather. For that is all their fat bodies would allow them to do. Because of this they needed spellcraft, and traded any thing or one in exchange for it to Masters known and otherwise. Namira, Sithis’ faithful. Vaermina, guide and mirage. Molag-Bal, Father of Dreugh and Worm. Crystalline Jyggalag and his other. Vile Clavicus. Hermaeus, Secret teacher of Julianos. Chief of all is Prince Peryite the mock Dragon. Taskmaster of rats did beckon unto the slovenly Sload and bequeathed what he named “blessings for mortality”. The necromancers did meditate on this for a millennia as is their way and amassed their hosts of bones while Man and Mer see that each other’s blood feeds the great ancestors.
  9. From their midst, in the dust of battle, rose a tribe unlike those before. Not of the Yokeda Horse Lords, nor Totambu Imperial, nor the multitudinous kingdoms between. Rogue mages, warriors, and thieves sang a Dirge called Hira which disturbed Ruptga so that he was forced to send his firstborn Al-Leki to sing a Song called Pankrato. All the Djinn and Abatwa and Willoki did burrow, fly, and flee lest they be swallowed by the now trembling sands beneath them displaced by the hunger of two-fold Serpents. Rustfall. Cavalry bedu drove into the sea. Hira sing themselves into liquid tombs guarded by mermaids where Dragons even forget they spoke at all.
40.Men of kingdoms Totambu, Yathi, Ra Gada, Anka Ra, Sataki, Banthan, Tavan and countless others gathered their histories and horses and set to walkabout the earth once more on the decks of a fleet unrivaled. They passed over Thrassian spires of Coral and bone. Feeding the dead legions as much as cutting them down. The Yoku knew they could make no home here among bloated monsters and the desiccated and desecrated remains of generations and civilizations untold, and so left the Sload as quickly as they had made landfall. The Sload saw what Men had done to their land in the west and this shook the avarice Worms with dread. They remember the Adjacent lands and knew the river of time had carved its way to the Coral Kingdom for they are privy to those kinds of secrets.
VERSE V
  1. The sun hangs over the heart of Thras at a Tower known as Coral ignited with unholy flame while morning strikes Tamriel. The New Coral Kings upon necrotic thrones did take heed to the words of Peryite they decising on who to bless. A slow and cerebral people would take a millennium to come to such a decision. Awaiting Firefall. Elsewhere a great north wind blows as the spilling of innocent blood in totality, blowing with the ferocity of all the gales and howls of a Drake. Ysgrammor made it back to the last Jarldom of Atmora and rallied five-hundred angry swords and fiery tongues to mount an assault on the Falmer for the Night of Tears. He called Azhidal the Clever man, Jeek of the Jorvaskr, and Myrfwiil the shadow-scout to name a few. Then they sailed southward.
  2. Upon their Return the Nords laid siege to the Mer with such force of strength and voice that not even any Falmeri structures remain today except maybe in the mythic Forgotten Vale. Shattered like glass. The rest were driven east to Solstheim or underground with Dwarves. Upon Solstheim is where the Falmeri civilization made its final stand with their sovereign the Snow Prince, a near religious figure. They stood and fell where they did and for this they honored their Prince with a burial dedicated to the kings of Men amid enchanted ice and snow. The Nords took the land they now call Skyrim and made it their own alongside their Dragon Gods.
  3. The Dovah Drakes and their angelic matriarchs held far reaching influence among mortal hearts. They flew as far south to the sweetened waters of Niben and made a cult among the Khajiit as well as Men. They knew of Alduin called al-Khan but this cult worshipped the spirit of the Time God himself called al-Kosh. They sought to follow their gods and prophets to the moons from a broken Tower stolen from Giants. Their were falsehoods in the lunar court of al-Kosh and so the legendary Khunzar-Ri sealed the silver worms beneath the halls of their ill-gotten. This was indeed the age of Khajiiti heroes for at this same mythic age came Raijhin, Trickster, Liar, Thief of Thieves. He would go on to outshine the Baan Dar and steal from the very shadow of Nocturnal herself and earn her favor.
  4. As one Drake fell so another fell as the Nords began to wage war against the sky tyrants once one of their own names Miraak took to the dragon’s blood for himself and claimed Solstheim for his own. It was a hard fought war but a just one as the plight of Men under Dragon rule and their dark priesthoods had dissuaded Dragons from the very sky to fight other Dragons. Their king was purged atop the Snow-Throat and so the first Kingdom of Man on Tamriel is established. The line of Ysgramor had thus introduced the runes so that w may remember these great heroes and villains and prevent their stories from being corrupted. However to a Nord words are like water and will flow in many forms and the mind remembers it.
  5. The Dwemer of the Deep had long since stretched the reach of their freeholds and clans and city-states from the mountains of Wrothgar to the Isle of Vvardenfell. The Chimer on the other hand through constant warfare with the Dwemer as well as tribal infighting caused them to dissolve into a wayward people of the ash. The advanced warcraft and Magicka practices of the Dwarves only being matched by their cousins of the Summset. Where the Deep Folk build airships to travel, golems to fight, and a Tower to ascend the traditional Aldmeri progeny develop Sunbirds to sail the Oblivion night into the divine shores of Aetherius in the hopes of carving a passage of escaping Mundus for Merkind.
  6. The cruel masters of the White and Gomd came to a game as in their civilization. Though they all and forever will revere the Ge of Magna the Ayliedoon Altmeri rallied behind two kings who championed their contenting Gods. Around the City the greatest temple to the Aedric divines rallied the worshippers of the Eight called Barseabics and dug into the earth for their Empire had turned to the Daedric Princes for patronage and power. Lo the Aedra are mighty they do yet slumber amid mortality and cannot stand for their champions where Daedric favored are granted wisdom and relics that may lay waste to civilizations, and lay waste they did. The Atatarics pushed to Barseabics out in the Narfinsel Schism. Pushed them all the way east to a land of banished slaves, beastial horrors, and Velothi savages.
  7. In the absence of Draconic or Merrish rulers the Men of the North be they Nord or Kreath or Nede then did unify in their reverance of Shor, Kyne, and the eternal Sovngarde. Men of the South where manifold, but less fortunate. To the west all but the Witches of the Reach took on Elvan spouses and so bred the Nedes from High Rock. Leaving only the slave called Breton under the hegemony of Clan Direnni. Western still the warrior nomads of al-Ghema and al-Hared who live among Hegathi Khajiit warring with Corelanya and Aylied alike. The Men of Ket called Keptu who would often escape to the Reach. Tribes Horwalli and Yerpest gathered by the Barseabics to build new cities amid dense wood and muck. Men of the Green escaping slavers were welcomed with open hearts and homes into the tribes Bosmeri. They perhaps took to the trees better than the native Mer becoming the arboreal tribes of Imga.
  8. A Man like no other before or after him did walk the lands at this time. He had a thousand names and even more titles, but to the Nords he was Ysmir Whitestrake. His flesh was as cold steel. His arm as scorpion. His heart as crystal blood. His hair as silver. His eyes far reaching. This ancient soul did wander among Men fighting their Elven lords and bequeathing the land unto them when he left to start again. He fought alongside northlanders against the Folk of Ice and Snow. He fought with deathlanders against Mer and Magnus. He fought with woodlanders to ensure their safe passage to new lands. Now he comes to the Heartland where he fights along a tribe called Sedor numbered a thousand, but outnumbered a thousand to one and emerged victorious only to roam again. Crusade.
  9. Recorded time begins as the Valenwood is being united under reign of the High King Camoran Eplear. Kingdoms and tribes have long ruled the southern jungles but never before had a mainland region been so unified under the rule of a single sovreign. Everywhere else fought between tribe and clan, but the Camorans established strength in their taming the wilds and wisdom in their eternal bond with the Silvenar and his Green Lady. Be they Man, Mer, Orc, Satyr, or Centaur all are welcome in Camoran’s Kingdom so long as they respect the Green of his land. And so marks the first year of the First Era. The break of Dawn.
  10. The Starry Heart of Dawn’s Beauty where the spirit of Nirn sleeps and dreams of change.
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2020.06.02 02:00 HappyB3 "Does the Thalmor really want to unmake the world?" — On the pervasiveness of world-ending and Daedric cults in Altmeri culture: their characterization in primary and secondary sources and on-going influences over the depiction of elven factions

As foretold, this post is an amicable answer to NientedeNada's great Why the Altmeri Commentary on Talos is Important to Lore Discussion (Even if It Isn't the Thalmor's End Goal), if you haven't read it, you're highly encouraged do so before continuing here, but this won't hinder your understanding of this post if you decide not to.
I must also add that I wish I could have compilled this sooner (less than a week after Niente's post), but exams and other personal obligations (and not being in the mood for going back to writing it, aswell as it becoming far longer than I anticipated and being far more interested in binge-watching certain shows) prevented that from happening.
I would like to start by saying that the idea Niente proposed, that Ancano might be 'actually a fanatic who's out of step with the Thalmor in general', seems to be backed up by the in-game data that puts him not in the Thalmor faction proper, but in the Thalmor Splinter Faction. So that's one clue we can add to the pile of ideas surrounding the concept of world-ending cults in Altmeri culture she already presented.
Back onto the main subject: ESO did give us a few world-ending Altmeri factions, the most notable one being the Court of Bedlam:
"I am an earl in the Court of Bedlam now, chosen personally by Mephala to represent her on this all-too-fragile world."
Nocturnal betrayed your Prince when she killed the Ritemaster and took the Heart for herself.
"What are you talking about? Nocturnal, Mephala, and Clavicus Vile are partners in this. That's why our three sects formed the Court of Bedlam. Three Daedric Princes working together to make the world a better place."
First, tell me the triad's original plan.
"Do we really need to go over this again? Mephala and the triad sought places of power—the Clockwork City, the Crystal Tower—anything they could use to change the rules of reality and remake the world. They wanted to make things better!"
What did you hope to accomplish with the Court of Bedlam?
"The Court offered me a purpose after my life lost its meaning. Our Princes promised to remake the world, turn it into a better place. A paradise. And they were going to elevate the Altmer back to their status as gods. Suffering would come to an end."
Isn't that what Nocturnal still wants to do?
"Not in the least. Remaking the world to eliminate death and disease is one thing. Destroying everything to turn yourself into a being of infinite power—well, that's something else entirely. Mephala will see that and provide the help you need."
Earl Leythen
Nedoril: "The Court of Bedlam will eradicate the lesser races! Maybe even deal with our unworthy Queen!"
Nedoril: "I have a lot to answer for? The Court of Bedlam is going to turn me into a god!" Razum-dar: "Foolishness can be ignored. Murder and treason , not so much." Nedoril: "You and your Queen have no authority over a true Altmer, you mangy cat!" Razum-dar: "This one cannot allow your crimes to stand unanswered."
"In the end, your own world will provide the power that spells its doom!"
Veya, you can't let Nocturnal destroy the world!
"Stop calling me that! Veya died on a cold, hard floor in Balmora. I'm Tundilwen now, champion of Nocturnal! As the Crystal Tower fills with power drawn from this dying world, it will provide my Mistress with what she needs to remake reality."
So why betray the other Princes?
"Mephala and Clavicus Vile are fledglings compared to my Mistress! Nocturnal existed before this reality was even imagined, and she will ride its destruction into the next! This isn't an end—it's a new beginning!"
Earl Tundilwen
No, I'm not crazy. I've been having dreams. Dreams filled with talking crows and shadowy creatures. With towers stretching to the stars. These are dreams of darkness and change. Of a chance for a new world.
When I read these words, it seems like I should be afraid, but I'm not. There's a comfort to it all, as strange as that sounds. I think it's the Lady of Shadows. She's kind to me. She listens to me when I speak to her in my dreams. She holds me when I cry. She comforts me.
This woman, she is more of a mother to me than my own mother ever was. And she's promised me we're going to fix the world so no one ever suffers again or loses someone they love.
Veya's Private Thoughts, Part 3 - A Voice in the Dark by Veya Releth : The journal of an exiled House Redoran noble
I am reborn.
Mother has made it clear to me that the path I followed was not my own. That I'd be a slave to this world's rules and laws. That I'd be forced to walk the steps of another. I should be free, and free is what I shall become.
From the darkness, a new dawn is about to break over this world. With the coming of this dawn, hatred, greed, and death will be wiped away. I am so ready for this to occur and I've never been more sure about the part I want to play.
Mother has offered me a position in the Court of Bedlam, a group dedicated to bring this new world into existence. But Mother's plans go well beyond even this prestigious group.
Mother has given me a new name. A new goal. Blood will be spilled. Lives will be lost. But in the end, the world itself shall change. No more pain. No more loss.
No longer am I daughter of House Redoran. Now I am a daughter of Nocturnal.
My name is Tundilwen, and I will burn the world so that a better one may rise from the ashes.
Veya's Private Thoughts, Part 4 - Reaching Summerset by Veya Releth : The journal of an exiled House Redoran noble
Their goal was simple: this 'too-fragile world' is some sort of failure, it's a reality of death, disease, suffering, hatred, greed, pain and loss, and so it needs to be destroyed not for destruction's sake, but to create a better place, to make things better, to end suffering and turn their chosen ones (the members of the cult I assume) into the gods they were always meant to be. They were trying to remake reality and change its laws to create a paradise. In one sentence: their goal was to fix the universe.
If that sounds familiar, that's because it is. That was already the plan of the Mythic Dawn in TES4:
Praise be to your brothers and sisters. Great shall be their reward in Paradise! Hear now the words of Lord Dagon: "When I walk the earth again, the faithful among you shall receive your reward: to be set above all other mortals forever. As for the rest… the weak shall be winnowed; the timid shall be cast down; the mighty shall tremble at my feet and pray for pardon." Your reward, brothers and sisters: the time of cleansing draws nigh. I go now to Paradise. I shall return with Lord Dagon at the coming of the Dawn!
Look now, upon my Paradise, Gaiar Alata, in the old tongue. A vision of the past... and the future. Behold the Savage Garden, where my disciples are tempered for a higher destiny: to rule over Tamriel Reborn.
You are the last defender of decadent Tamriel. I am the midwife of the Mythic Dawn, Tamriel Reborn.
I have waited a long time for you, Champion of Old Tamriel. You are the last gasp of a dying age. You breathe the stale air of false hope. How little you understand! You cannot stop Lord Dagon. The walls between our worlds are crumbling. The Mythic Dawn grows nearer with every rift in the firmament. Soon, very soon, the lines now blurred will be erased. Tamriel and Oblivion rejoined! The Mythic Age reborn! Lord Dagon shall walk Tamriel again. The world shall be remade. The new age shall rise from the ashes of the old. My vision shall be realized. Weakness will be purged from the world, and mortal and immortal alike purified in the refiner's fire.
Mankar Camoran
The very same image of 'one world rising from the ashes of the other' is used by both Mankar Camoran and Earl Tundilwen. Though it should be noted that this idea is also omnipresent in the beliefs of the Clockwork Apostles, followers of Sotha Sil, with Nirn Prior having to be dismantled for the Second Nirn, the inchoate Nirn-Ensuing, Tamriel Final, Anuvanna'si to be brought forth, 'a true Nirn' that the et'Ada gears were never truly able to concieve: Sotha Sil's vision of Anuic convergence in the form of a Clockwork universe. This concept is pervasive in Altmeri heterodoxy (or 'heresy'), the unspoken dark side of Altmeri theology which, unlike the orthodoxy, is dissatisfied with the current state of the world. Though saying that the orthodoxy is perfectly satisfied would also be technically incorrect, rather, they see in the current world the work of the Aedra. Creation, the Grey Maybe: something which is not just salvageable, but already beautiful and worth protecting. They believe that the world simply needs a guiding hand (their gods' and their own) to reach its full potential:
"He called our wilderness sterile and artificial. Nature is unruly and chaotic, but he's rather missing the point. Orderly cultivated gardens are a refinement of the raw. A plant lacks the intelligence to reach its true potential, it must be guided." —Vinafwe
For the Altmer, the betterment of the universe (and themselves), and ultimate salvation (Aetherius), are reached not through destruction and rebirth, but through a process called the Path to Alaxon:
"Not that you'd understand the concept, but the Path to Alaxon requires dedication and complete concentration. I must find the perfect shells or my pigments will be substandard. And do you know what that will do to my art? Exactly!"
What's the Path to Alaxon?
"An Altmer concept practiced widely here in Summerset. Alaxon is the state of perfection that every High Elf strives for. The Path to Alaxon represents the approach we take to achieve that state." —Olnewil
"In Summerset, every native-born Altmer has a place and purpose. Everyone has their hands full just trying to stay on the Path to Alaxon -the path to perfection." —Justiciar Tanorian
But that nurturing path is hard and often unfulfilling. That's why Summerset has, I think, a unique weakness to Daedra worship and world-ending cults, why so many fall prey to the (false?) promises of the Daedra, why "I hear Daedra worship has become increasingly prevalent in the Summerset Isle." They represent a cop-out for those who grew disillusioned with the promises of the Temples and the Aedra, those who seek a more violent and radical approach. The salvation offered by the Daedra (through the destruction and rebirth of the world) appears as an easy way out, one where all the work required to reach perfection isn't necessary, it's a form of cheating, renouncing their roots and the current world in order to move forward, which is why the Beautiful, and the following Mythic Dawn, targetted the Crystal Tower while the Thalmor and Sapiarchs were pushing back against the destruction, and then invasion, of their homeland and monuments:
A darker side of this movement, however, is exhibited by a shadowy group who call themselves the Beautiful. Originally a salon for artists with the reasonable philosophy that Summerset must let go of its past in order to move forward, the Beautiful became a revolutionary gang dedicated to the destruction of the greatest monuments of Altmer civilization. The Crystal Tower was naturally an early target, and fortunately attempts against it have failed, but many other great, ancient sculptures and emblems of the past have been vandalized. Lately, the Beautiful have turned their attention to living symbols of the Isle, the royalty of Summerset. The particularly gruesome murder of the daughter of the King of Shimmerene has horrified and outraged the public.
And this leads us to the missing piece of the puzzle when it comes to the influences of Michael Kirkbride on the world-ending aspect of ESO: Mehrunes Dagon, the Worm Cult and the Veiled Queen.
High Kinlady Estre and Mannimarco exchanged many letters during the events of ESO:
To my lord Mannimarco, King of Worms,
I am interested in coming to an arrangement in regards to the Summerset Isles. We share a common enemy in Ayrenn and her Aldmeri Dominion. I won't stand in the way of your goals. I merely wish a small demesne of my own. Auridon, with Skywatch as my capital.
Civility at last. I am pleased with our new agreement. Your service to Molag Bal, despite your tawdry oath to Lord Dagon, will ensure you victory in your conflict. Across the face of Tamriel, there can be only one victor in this war.
My minions will carry orders to you when the time is right. Do not fail me. Loyal service is rewarded, but betrayal—well. The punishment would be unimaginable.
Do as I command, in the name of Molag Bal.
(And under your breath you can quietly pray to any Prince you choose.)
They are both Altmer (well, Mannimarco really wants to pretend that he is Aldmer, but the distinction is almost purely cultural) and they both serve Daedric Princes for personal reasons. Mannimarco wants to betray Molag Bal (but he keeps his plans secret), absorb his soul in the Chim-el Adabal and use his Lord's power to become a new god (a call-back to the Altmeri ideal of apotheosis) and have Nirn and Coldharbour under his dominion —ruling both worlds remade in his image— while Estre was the wife of Prince Naemon, and promised to rule over the Summerset Isles with her husband until the return of Ayrenn, the Unforseen Queen. Her worship of Dagon is further confirmed in the other letters and her own dialogues (as well as the quests themselves), and one cannot help but wonder if her movement might be related to the ideals later espoused by the Mythic Dawn:
My civility and patience are at an end. Submit, or suffer annihilation at my hand. Your infantile pact with Dagon and the "power" he offers will mean nothing when the Planemeld is complete.
I offer you one—final—chance to submit. Serve my lord Molag Bal. You will rewarded with untold power, and a bounty of riches. Defy him, and suffer an eternity of torment at his feet.
I am well aware of your fealty to Lord Dagon. The weight that you place upon your oath is commendable.
Let me assure you, my dear, your oaths mean nothing. Molag Bal will claim this world as his own, and there will be no need to fear the wrath of Dagon. Under my lord Bal you will attain the position ordained by destiny. You will be crowned queen, now and forever.
High Kinlady Estre: "No matter. With Mehrunes Dagon's aid, I will dispose of the false queen and rise as true leader to our people! I am the Veiled Queen!"
In any case, the reasons which further pushed her into the arms of a Daedric cult (a cult her family was always more or less a part of), despite lacking in the 'world-ending' department, seem pretty rooted in the general ideology of the Altmeri heterodoxy found elsewhere: she had been promised a title, a future she and her husband had worked hard for, but she was then hit by the painful realization that not only had she done all that for nothing, that her thirst for ambition had been misplaced, but someone else who, in her opinion, didn't do anything to deserve this (Ayrenn having run away from her duties to explore Tamriel), was given everything and made ruler of the Kingdom in her (husband's) place.
In a sense, Altmeri society is deeply meritocratic in its ideology, not just in politics (outside of birthrights), arts and administration, but also in its spirituality, which always finds a way to bleed into the heretic practices of Daedric cults. The idea of work and reward are important, and their deep faith in protocoles fools them into thinking justice actually exists on a metaphysical level. When a devout Altmer realizes that there is no justice as promised by the gods, that the Path of Alaxon is "a lie", that is when they break and fall into despair. Their hope and strive for perfection are replaced by nihilism (not the good and deeply liberating kind, the ravaging self-loathing kind) and a deep sense of betrayal, not just directed toward their heritage, society or royal lines (combinations may vary from cult to cult), but also their gods. Estre in particular was still very attached to her Altmeri heritage, but had thrown everything else under the bus, especially when she decided to corrupt the shrines of the Eight Altmeri Divines of Torinaan and that going along with the Planemeld (which is as close to world-ending as we can get for the Veiled Heritance) was worth it as long as she got to rule Auridon. They become obsessed about how things ought to be, rather than about what could be salvaged and improved in a more healthy and constructive manner. They turn both destructive and self-destructive, and lose themselves in the process:
Estre: "Lord Dagon, my family has been ever faithful. Now, in my hour of need, I request your aid." Mehrunes Dagon: "Your plot's exposed. Your supporters, crushed. And you come crawling to your lord. What do you have left to offer me?" Estre: "Anything! Everything! I offer my very soul if it means I have power! The power to rule!" Mehrunes Dagon: "So be it. I imbue you with a taste of my true power. Corrupt the shrines in Torinaan. Then, move on to Firsthold."
At the end of the questline, she opens Oblivion Gates all around Firsthold, unleashing an invasion from the Deadlands in the name of her Lord. Which leads us back to the Mythic Dawn and the plot of TES4 over which Michael Kirkbride was very influencial. With all these, it becomes evident that the idea of High Elven world-ending cults and the on-going out-of-game influences of MK over the Lore. Before the release of the game, he posted the Nu-Mantia Intercept in which it was said that 1. The Barrier between Mundus and Oblivion is weakening. (which is relatively true following the death of the Emperor) 2. There’s been a conspiracy dating back to the Dawntime. (Probably, yes, Daedric Princes assaulting the Lattice dates back to the earliest days of Creation) 3. The Empire is threatened by previous realities. (Not as far as we know) 4. The Ayleids are not gone. (This turned out to be false, the threat is not authentically Ayleid) and other things which turned out to not be relevant in the final product.
What we can gather from this is that, while influencial, MK's ideas are more often than not used sparingly, curated and discriminated however the other developpers see fit. They get to pick-and-choose what they want and are free to discard certain ideas, adopt some, and dismantle others to reassemble them in whatever manner they so choose. To caricature the situation, MK is used as a mass-generator of raw ideas, and they get to pick what they like and use it as the building blocks of the Lore they want to include inside the games and other official materials. But they "never go full kirkbride", because MK is at his best when carefully curated. An Altmer would probably say that his worldbuilding is like nature: "unruly and chaotic" and that it needs to be toned down, or "guided" in order to reach its true potential, that his ideas must be cultivated, but not acted upon without filters. And that's when we jump on to what appears to be an Altmeri commentary on Talos.
As I previously noted, before we were even fighting against the Mythic Dawn in Cyrodiil, Summerset was dealing with Daedra worship becoming increasingly prevalent, as well as with 'The Beautiful' tearing down their monuments in an effort to bring change to their society and move forward, a concept which is already very Dagon-related to begin with (even if I doubt the core movement itself was rooted in Daedra worship, it paved the way for ideas espousing the influence of this Daedra in Altmeri society). For the Altmer, the Oblivion Crisis was known as the Great Anguish, which culminated with the fall of the Crystal Tower, the symbol of Summerset. The Thalmor immediately claimed to be responsible for their ultimate victory against the hordes of Dagon ("Before my numbed mind could comprehend the tumult that consumed my beloved Summerset Isle, before I could formulate the question "how?" they were there, dripping honeyed poison in our ears: the Thalmor. They were the ones that saved us, they claimed, working deep and subtle magicks. It was their efforts, their sacrifices that delivered the Altmer from extinction."), but as we know, it was actually Martin Septim who saved everyone. Or did he really save everyone? See, the White Gold Tower isn't unique when it comes to protecting lands from outside threats, as we discover in ESO:
Transparent Law lends power and energy to the Crystal Tower, which allows the mystical structure to offer its protections to all of Summerset. The energy radiates from the tower, spreading across the land like an invisible awning to keep the island safe and secure.
[ . . . ]
Obviously, theories concerning the Transparent Law and its significance to the Crystal Tower abound within the College of Sapiarchs. I like to believe that the crystal absorbs the drive for perfection that marks the Altmer and reflects it back, driving away any imperfections that would weaken or endanger the island. Not everyone agrees with me, but I see a correlation between the pride and admiration our people feel for the Crystal Tower and the feeling of security and safety that it, in turn, projects across the land. It is a symbiotic relationship.
Or, it could just be ancient Aldmer magic. Who can really say?
The Crystal of the Tower by Larnatille of Lillandril, Sapiarch of Arcanology : A scholarly essay on the Crystal Tower and Transparent Law
While Sotha Sil speculates that it is a watchtower of sorts, some Sapiarchs see Lawful Crystal as a metaphysical barrier protecting their island, which might simply be another of its numerous properties. Each province individually dealt with their Oblivion Gates and invasions, and perhaps the Thalmor was legitimately responsible for fixing the tears in reality in Summerset as opposed to Martin fixing it all at once across the planet. We know the Khajiit have their own Lunar Lattice which protects creation against assaults from various gods, such as Ahnurr, Molagh, Dagon, Merid-Nunda, Namiira, the Moon Beast Lorkhaj and other terrible things: "Alkosh is our protector, walker! Though many have shamefully forgotten him, he ensures the steady movement of the moons. Without him, Jone and Jode would be locked in place and terrible things would slip through the Lunar Lattice!" Azurah even made a shield for the Lattice, in the form of a Third Moon under which blessed Khajiit are born (Nirni's secret defenders), in order to protect Nirni from the influence of Namiira and the Moon Beast, and she also gave them the secrets necessary to fix the moons should they 'fail':
"The Khajiit must be the best climbers, for if Masser and Secunda fail, they must climb Khenarthi's breath to set the moons back in their courses."
As for the other provinces, Morrowind had and probably still has its Coldharbour Compact, but it used to have Red Heart. From the Nu-Mantia Intercept:
"The fall of Red Tower should not be seen as the suave conquest of Cyrodiil's agencies, for we have been tricked again by the Dagonites. Though through long eras the chimerical landgods have subverted Divine rule, their protection of the First Stone should have remained as it was."
So when the Thalmor says that they saved the Altmer through the use of deep and subtle magicks, they could be more correct than we assume. Another example of the Thalmor being decried as opportunistic liars come from the Void Nights:
In 4E 98, the two moons, Masser and Secunda vanished. Within most of the Empire, this was viewed with trepidation and fear. In Elsweyr it was far worse. Culturally the moons are much more influential to the Khajiit. After two years of the Void Nights, the moons returned. The Thalmor announced that they had restored the moons using previously unknown Dawn Magicks, but it is unclear if they truly restored the moons or just took advantage of foreknowledge that they would return.
One element often ignored is that they didn't just start claiming they fixed everything after the moons returned, they prophecized their return, they had "foreknowledge that they would return." Also, mysterious Dawn magicks at play once again. And the Thalmor are not the only one boasting about saving their own homeland, the An-Xileel did the same thing:
Look, even you have to admit that if Mehrunes Dagon had won, if Martin hadn't beaten him—” “Martin and the Empire didn"t beat him in Black Marsh,” Glim said, his voice rising. “The An-Xileel did. When the gates opened, Argonians poured into Oblivion with such fury and might, Dagon's lieutenants had to close them.” Annaïg realized that she was leaning away from her friend and that her pulse had picked up. She smelled something sharp and faintly sulfurous. Amazed, she regarded him for a moment. “Yes,” she finally said, when the scent diminished, “but without Martin"s sacrifice, Dagon would have eventually taken Black Marsh, too, and made this world his sportground.” Glim shifted and held out his glass to be refilled. “I don't want to argue about this,” he said. “I don't see that it's important.”
Not to say that they necessarily did it, but humans in general seem to be so Cyodiil-centered that the idea that other non-humans might have established their own metaphysical barriers seems impossible to them. For example, Summerset (not Auridon) and Vvardenfell (not mainland Morrowind) seem to have been spared from the Coldharbour invasions in ESO, and they don't present a single remaining dolmen. Perhaps the protections of Crystal Law and Red Heart were at play then. Maybe the Beautiful or Daedra worshippers of Summerset mentioned in TES4's radiant dialogues managed to severe the connection of Crystal Law with its stone, allowing for the hordes of Dagon to invade Summerset and destroy the Tower at around the same time as other places in Tamriel. Who knows?
So where am I going with this? Well, one thing all the world-ending cults I presented have in common is Daedra worship. And this can be found in TES:Legends (no matter how controversial or unreliable that game's story might be): Lord Naarifin is a cultist of Boethiah who did plan on doing stereotypically bad stuff. He planned on sacrificing the inhabitants of the Imperial City in order to bring about a prophecy known as 'The Culling' —of which we sadly know nothing about— but is most likely nasty stuff. His followers wear typical cultist outfits with Death-Eater-looking skull masks, and their arenas are filled with Dremora and other Daedra enjoying the torture of mortals and have organized forced arena-fights for their own entertainment. TES5 also indicated that Lord Naarifin being affiliated with Daedra was an idea already present from the get go, whether fabricated or not:
Lord Naarifin was kept alive for thirty-three days, hanging from the White-Gold tower. It is not recorded where his body was buried, if it was buried at all. One source claims he was carried off by a winged daedra on the thirty-fourth day.
So when it comes to Daedra worship, world-ending schemes, and trying to become gods, we do have a lot to work with, but I think the portrayal the community has of the Thalmor, as a unit, as a whole, is probably misguided. Ancano was part of a splinter-faction, Lord Naarifin is a cultist so blatant it's a miracle he wasn't sized by the Divine Prosecution and judged for heresy. Esbern, a loremaster, does refer to a possible Thalmor end-goal being to end the world on their own terms, but there's something which doesn't quite work:
First of all, the Thalmor was founded as a council dedicated to the safeguarding of Altmeri heritage. They also fought against the Daedric invasions of Summerset. In the novels, we are told that they wish to go back to the Merethic order of the world, a goal which would be greatly undermined if there is no world left:
"I may well not be privy to many details, but their goal is clear —the pacification and purification of all of Tamriel— to bring about a new Merethic Era." ―Inspector Colin
Something doesn't really click between the uncritical opinion that the Thalmor wants to unmake/destroy the world, and what we are given in the games. Not only have world-ending organization always been presented as rooted in Daedric beliefs, but the goals expressed by members of the Thalmor (who are not obvious agents gone rogue, like the Boethian cultist Naarifin and the splinter-faction Ancano) seem to confirm the idea of the Thalmor trying to create an Ayleidoon+Direnni Hegemony+other old elven civilisations (including Khajiit) 2.0, with themes (or threats) of human slavery:
Ondolemar: "Enjoy this while you can. Soon you will all be slaves."
"This place is eerily beautiful. The Ayleids truly were a great civilization." —Aranande
Obviously, the slavery part isn't a good thing (if we assume that Ondolemar's cut-comment to Galmar about making his people slaves wasn't just him being a dick to the invading Stormcloaks, and that he actually meant it) but that's nowhere near "Remove Man not just from the world, but from the Pattern of Possibility, so that the very idea of them can be forgotten and thereby never again repeated." or even unmaking reality and destroying the world.
The next problem lies in the incompatibility between world-ending cults being Daedric in nature and the Thalmor being the governing body of the Summerset Isles and Dominion: we know that individual agents of the Aldmeri Dominion having wild unorthodox Daedric allegiances is within the realm of possibilities, but the entire backbone of the Aldmeri Dominion being secretly involved in Daedric world-ending conspiracies, after Summerset suffered and repelled a great Daedric invasion, seems ridiculous. If anything, Summerset should be more vividly anti-Daedra than ever, and the Divine Prosecution, a branch of the Thalmor historically dedicated to the enforcement of secular and religious laws (including getting rid of domestic Daedra worship and other heretic practices), held in the highest of esteems as agents of the Altmeri orthodoxy (a theology which is very world-affirming).
Additionally, the 'alternative' cults and factions of Summerset and Auridon have until now always been represented as being extremely racist against all non-Altmer, while the racism displayed by the Thalmor is only targetting humans. The claimed heritage of the Dominion is all-encompassing, its ideology is pan-elven (Bosmer, Khajiit, Altmer) and glorifies lost elven cultures (like the Ayleids) and wishes to return to a time when the elves (the 'elder races') controlled Tamriel (also called 'Mereth' by the early Nord settlers). By contrast, the Veiled Heritance and Court of Bedlam expressed violently racist ideologies of Altmeri purity (and not 'Aldmeri' like the 3rd Dominion) and comitted hate crimes against Bosmer, Khajiit and other races. To further showcase the point, the Veiled Heritance had to infiltrate the ranks of the Thalmor in order to force the College of Aldmeri Propriety (a Thalmor-run school to form non-Altmer and poor Altmer soldiers for free in order to support the war-effort) to discriminate between races and abuse its non-Altmer students and strip them of their culture. Once the Veiled head-agents were dealt with, the school went back to being inclusive of all Aldmeri cultures. The 2nd Era Thalmor put a huge emphasis on Aldmeri pride over Altmeri racism ("They're racists, High Elven supremacists with no understanding of the real world. Short-sighted misanthropes with delusions of grandeur! Bastard throwbacks that should crawl back beneath their rock!"Ayrenn) and, though more violent and perhaps angry about humans (the agents sent to Skyrim anyway), the 4th Era Thalmor seems to follow the same ideology: 'They slaughtered any who were not "of the blood of the Aldmer". A fine excuse to purge the dissidents, as well - the Thalmor have never been ones to waste such an opportunity.'
Lastly, the Veiled Heritance and Court of Bedlam were concerned exclusively about Auridon and Summerset, repectively, and were isolationist organizations. Both the 1st and 3rd Dominions however have been expansionist and considered that their past inaction and non-intervention policies were at the root of their problems, that they waited for outside threats to come to them when they could have taken initiatives to prevent both the accomodations with Reman and the Tiber invasions (as well as stop humans before they Broke the Dragon, or caused the Soul Burst, or took possession of a dwarven reality-warping mecha-kaiju god-machine).
This is the part where I compare the Altmeri Commentary to what we got in the same manner that I did with the Nu-Mantia Intercept and the Mythic Dawn, so here we go:
  • "What appears to be an Altmeri commentary on Talos": the proper Thalmoric terminology should probably have been 'Aldmeri', but that's really just nit-picking. The Thalmor might count the major Bosmeri and Khajiiti leaders among its ranks, but the initial motivation is definitely Altmeri. Additionally, we did get the ban against Talos, so the themes of the title have ultimately been preserved.
  • There's mentions of killing Man to ascend to godhood, aswell as the usual heterodox rhetoric about the world being 'the mockery and long shame of the Material Prison' and something which must be escaped. We didn't really get either, outside of a radiant Thalmor soldier dialogue saying "Filthy Nord. In time, your entire race will be eradicated." if your character is a Nord, and Esbern's mention of the Thalmor maybe wanting to end the world on their terms. So again, the themes are there, but disjointed, and the mention of eliminating an entire race doesn't really equate 'Removing [the very idea of] Man', it comes across more like a threat made by a foot-soldier than an actual goal of the higher-ups. I think it speaks more about the racism of the agents sent to Skyrim to ensure a climate of hate and aggression meant to radicalize the Nords rather than an actual agenda.
  • Talos is taken very seriously, and given a lot of importance in the metaphysics presented by the author, not in a way which explains why Talos isn't a god, but rather as if the Thalmor 'knew deep down that Talos was real, and they're just angry at him and want to erase him'. From what we've been officially given this far, this angle seems to have been discarded: "It's a religious matter. The Thalmor do not recognize Talos as a god. He was only a man, and does not deserve to a place in our pantheon. The Empire has agreed to accept our beliefs, and its citizens have a responsibility to cease their heretical worship." Actually, this comment comes from a character who seems to be motivated solely by theology, since he seems annoyed that everybody seems to overlook the religious themes of the Civil War: "None of these people cares a whit about the religious aspects of this war. Another sign of the degeneracy of your Empire." He seems to be one of the few agents we meet legitimately theologically involved in the fight against the Talos Cult, rather than using it as a pretext to create conflicts in Skyrim, and is brutally honest when it comes to what he thinks (and is the only Thalmor agent with which you can become friends with in-game, setting his disposition to 1 if you bring him proof of Talos worship in Markarth).
  • Talos fortifies the universe, binds mortal souls to the mortal plane. This is an idea which hasn't been used (yet), and which might be either discarded or given to another faction. He also prevents the Dragon God from basically reverting back to being the primordial Akha from old Khajiiti myths, "moving through the Aether without measure or burden, spilling time along the innumerable roads we once travelled", an idea repurposed for the Anuiel-figures in Argonian and Khajiiti myths (Atak and Akha), creating paths out of nothing.
  • Becoming gods. This is the one most obviously taking its roots in Mythic Dawn themes, and being obviously repurposed (almost 1:1) for the Court of Bedlam with more obvious Altmeri symbolism.
Overall, I don't think this can really be applied to the Thalmor, at least not without taking precautions. It's not in line with the Altmeri orthodoxy and very rooted in heretic world-ending beliefs which don't seem to fit with the Thalmor ideology we've been shown so far. Its themes however have clearly been repurposed for other factions by the developpers, and the 4th Era Thalmor is still tainted by world-ending figures/concepts (Ancano, Esbern's dialogues) and Daedra worship (Lord Naarifin), so I think we can infer that there likely is something going on within the Thalmor, but it's neither officially endorsed by the Dominion as an organization, nor by the Thalmor proper. Given that a Boethian worshipper managed to nearly sacrifice the Imperial City, the Thalmor clearly doesn't seem to be a unified faction, we can (and should) expect to see heretics and other like-minded individuals using the Thalmor and their rhetoric as leverage for their own agenda and influence, especially outside of Summerset where they are given more independence. Following the traumatism that was the Great Anguish, we can expect to see many lost Altmer growing disillusioned with the Path to Alaxon and throwing themselves toward Daedra worship, more than ever, but the Thalmor doesn't seem to be such an organization.
submitted by HappyB3 to teslore [link] [comments]


2019.06.20 22:19 RandomNerdAlert Farewell to Senchal--Chapter 1: Midyear Morning in Old Town

Chapter Index

16th of Midyear, 7E347
Leyawiin
(Narrated by Jani—I feel like a 1st person point of view will be a lot less awkward from now on)
It was but five and a half in the morning, but I could see from the window that the streets of Leyawiin were already bustling. Locals and tourists alike flooded the paved roads of the Old Town, too small to contain the massive stream of people. I couldn’t recall that much chaos any other Midyear Festival—the economic recovery in Cyrodiil and the rest of the Pan-Tamrielic League was showing. Good. Better business for the Mazenji clan. Azurah knew how much we needed it. Our house—like most of Old Town’s houses—had been built at the Era’s dawn, and let me tell you—that much was obvious. We’d been rained in through most of the spring, and although the leak had been patched up, I could already see cracks in the walls. At that rate, I wouldn’t have been surprised if the roof caved in someday. Still, dov'kono eja sarefi saniir, never whine about a gift. A roof over my head was a roof over my head, and the clan had been kindly enough to essentially adopt me (in light of my friendship with their son Athi) after I stopped being covered by the Scrib program and wound up—like many fellow Scrib Kids—without a house nor a martin to my name. You see, there were two categories of Khajiiti refugees: the nobility and bourgeoisie that fled with their money intact, and who now took up the districts of Little Senchal and Little Rim’kha; and the middle- and working-class (most often military) families and Scrib Kids who struggled to make ends meet in Cyrodiil and lived in the Old Town or in the Pelagius and Mede districts. The fairly recent Mede District, especially, had a nasty reputation as a skooma hub and a slum where you’d be lucky to walk away from without being robbed blind, or worse. Pelagius and Old Town, instead, weren’t so bad—they were older districts with enough touristic landmarks for the guards to keep them clean. Cutpurses were nothing new (it was a Khajiiti area, and no matter how Cyrodized we have become, there’s still some of the old days in our culture), but you could walk around without risking a knife or a lightning-gun bolt between your shoulder blades. The Pelagius District, in particular, had been recently improved: it was to host the Pan-Tamrielic Fair the following year, along with the mainly Cyrodi Tiber District, and couldn’t look run-down. The new monorail’s building site was visible all the way from our house.
Old Town, meanwhile, was officially the old walled city (Upper Old Town) and the early Fifth Era zone around it (Lower Old Town). In practice, it was just the latter, as most of the former had been preserved as a museum and university (the largest university of the humanities outside of Resdayn): virtually everyone there was a museum curator, a faculty member, or a student—plus a few well-off people, most of whom were Cyrods. Lower Old Town was the real district. It had been founded by Julian II of the Antesi dynasty in 5E150, and the circular main street running through it still bore his name. The oldest houses still standing—barring the First House Museum—dated back to Empress Anna V the General‘s reign in the mid-5E700s, therefore being about five hundred years old. The vast majority had been built between the Failed Era and 7E200. When we’d moved in, next to nobody cared about the near-crumbling houses that made up the bulk of the district. People were moving away in droves. And then we Khajiit came in and turned Lower Old Town into a slice of Elsweyr within Cyrodiil. We repaired the houses, reopened the stores, and brought in our festivals and customs.
Speaking of festivals, I had to get ready for a long day: the morning was to be spent at our food stall; and in the afternoon, Athi and I were to meet up with our band to play at Ann Marie Gorathe Square. Midyear Festival was an amazing occasion even for people like us who had to work the whole day, because of how much of a break from the routine it was. Thirteen-year-old Mashari-ma was still asleep, curled up on a pillow. Lucky her, too young to work at the stall. Athi was probably already running errands—roller-skating them, if I knew him. Dra’Taathini (Mother Mazenji, and one of the greatest cooks in Leyawiin) was downstairs, cooking—sweet rice cakes, judging by the smell. That was one of her strongest dishes. Most people used naturally sweet Akaviri rice to make them. She still used saltrice, washing it repeatedly over the course of two days to rid it of the saltiness. Then she would dry it and crush it before soaking it in heavily sugared ale overnight. After that, she’d make little discs from the mixture and fry them. Vahtos-ja, the eldest of the three siblings, was probably helping his mother in the kitchen, as he had inherited her talent. Dro’Rathron, the family’s father and a local handyman, was probably already busy setting up the stall in Julian II Street.
“Hello! Doorbell broke again, could you please open the door?” Athi’s voice called from below the window.
“Alright!” I went to the door, making a mental note to remember to repair the wretched doorbell.
“Thanks!” My friend grinned after I’d let him in. Then he smelled the air and rolled his eyes. I knew what was coming next, “Mom!”
“Yes?”
“I can still smell the kollopi stew! Not even that Nordic ale’s smell can cover the spices in it.” He’d slimmed down considerably since he’d taken up roller skating, to the point that his mother (like every self-respecting Khajiiti mother) had begun preparing his favorite dishes with extremely suspicious regularity.
Jor, you need to eat.”
“I’m not starving.”
“You’ve lost tens of pounds!”
“Thirty-five, but it’s a good thing. I was fat!”
“There’s not only two extremes… you’re so thin, your face looks like a skull! I won’t let my son waste away like that!”
“I’m twenty-three years old! I can decide what and how much to eat!”
At that I decided that getting ready for the day would be a more productive use of my time than hearing yet another overdramatic bicker about food.

A/N: It became apparent that the story had become extremely awkward and needed some tweaks. I have split the two stories, and will focus on this one for a while as I figure out what to do with the Morrowind one.
submitted by RandomNerdAlert to teslore [link] [comments]


2017.01.19 16:35 Tereith2222 Must have addons

I'm currently using some addons but i feel my UI is annoying like this https://gyazo.com/dfafed34850a4c02a5d2df0f9bc4f1af
So can someone tell me the best addons to use now? Most of my addons are out of date as well....
What i have atm
1: MailR 2: Lui Extended 3: Lost treassure 4: Inventory Grid View 5: Dustman 6: Combat Cloud 7: Bufftimers 8: Azurah 9: Awesome Guild Store 10: No thank you 11: Minimap by fyrakin 12: Show weapons while mounted 13: Skyshards
Can someone make a list like mine and tell me what's better.
The most annoying is i have lUI extended but the default healt bars and stuff is still showing up with numbers crossing eachother.
And the minimap is so slow, when i have spoken to a person the quest marker still shows 1 minute after.. So yeah.
submitted by Tereith2222 to elderscrollsonline [link] [comments]


2015.11.24 16:13 recremen Storytime with Men'Do - Azurah and the Pahmar's Rug

Azurah and the Pahmar's Rug

 
Gather round, you ruscally ja'Khajiits, for there is a story to be told, and no Khajiit is foolish enough to pass up a good 'yarn', as the Nords call it. Today we learn two very important lessons! First, why it is important to follow your passions. Second, why the Pahmar do not like to venture out of Elsweyr. Very educational! It also features a stunning performance by the favorite Daedra of every mother's kitten, Azurah! This one sees that your interest is piqued, so he delays no longer.
 
Begin!
 
Looooong ago, maybe even a whole week, there was a young, industrious Pahmar named Panjay. When little Panjay was born, his father, who was a very famous hunter, saw the sharp claws of his son and roared in delight, proclaiming that little Panjay would be the greatest hunter in all the land. But when his mother, who was a very famous singer, heard his loud cries, she laughed in glee and proclaimed that her son would be the most beautiful singer this side of the Niben (and what singer is even worth mentioning on the other side of the Niben?) His older sister Azzi, however, saw that he was a Khajiit (and it would be very embarrassing if he were not!), so she shrugged and said "He will do what he loves." She was a very famous diplomat, so of course she knows that everyone follows the desires of their heart. But Pahmar are usually hunters, or singers, or climbers, and such things as this, so the whole village thought these proclamations were sensible, even for new parents.
 
Growing up, little Panjay was taught all the usual things that young Pahmar should know. How to keep their claws sharp, the best methods of climbing trees, which butterflies they are allowed to chase, and why scratching their father's favorite armchair is simply not allowed. And mostly, he was very well-behaved youngster! He is Khajiit, however, so of course it cannot be that he lived a life free of mischief. And so it was that he was caught scratching the furniture.
 
His mother was about to scold him, more for being caught than anything, when she noticed that he was not tearing apart the fabric, but adding to it! Somehow he had gotten into her sewing kit (for what mother does not own a sewing kit?), taken a spool of golden yarn, and was pressing it into his father's armchair with his long, sharp claws! And he was making beautiful floral patterns which caused his father to gasp and say "What beautiful floral patterns!" So not only did their son have a unique, if unusual gift, but through cleverness he found a way to get away with this mischief even after being caught! And is there anything that every kitten's mother hopes for more?
 
Panjay's father still secretly hoped that his son would be a great hunter, of course, so he taught Panjay the family methods, and the little ja'Khajiit was pretty good, but showed no interest. And Panjay's mother still wanted him to be a great singer, so she had him practice his roars with his cousin (a renowned Senche vocalist), and he was pretty good, but showed no interest. And when little Panjay was not practicing his hunting or his roaring, he practiced his stitchwork instead. And in this he showed very much interest! He discovered a special way to hook thread through with every claw, so he could embroider a pattern ten times as fast as even Old Loom-Knuckles, whose fingers were so dexterous that it is said he never once pricked himself. And of course his older sister was always watching him whenever she returned from her business trips, helping him pick out the most glorious colors and how to sew little bits of praise to Azurah around the trim. This was not a typical hobby for a Pahmar, but everyone saw his passion for the work, and so they said nothing.
 
After many moons, little Panjay was all grown up and very famous! His work increased trade to his village a hundredfold, and soon it was a bustling hub, but still a little quaint, for quaintness is shown to increase sales by thirty-two percent in their neck of the wood. He was the pride of the village, and it is said that even in the Mane's own harem, not a butt was seated if not on a pillow of Panjay's making. But this attention also brought inquiry from foreign lords and wealthy buyers! Of course, none of them could come so far into Elsweyr (for what Khajiit is stupid enough to allow this?), so he made the decision to set out on his own and deliver the goods himself.
 
He gathered up his best wares: a body-pillow with Dibellan motifs, tapestries depicting the glorious movements of seven different Khajiit martial arts (but not so detailed as to give away their secrets), a scarf made of the finest silks carefully tugged together so that it was softer than the fluttering of a hoot-bird, and his greatest work to date: an area rug dedicated to the glorious image of Azurah. He had spent long hours (with some help from his older sister, of course) choosing the colors, lovingly kneading the linework, and sewing little bits of praise into the trim.
 
The village tried to warn him against the trip, however. "Pahmar do not venture out of Elsweyr, they do not understand our ways!" His parents tried to scold him at the gate, crying "It is too dangerous! They will mistake you for a beast and we will never see you again!" Even his older sister Azzi, waiting a little ways up the road, asked if he was sure that he knew what he was doing. But his eyes were full of wonder and his heart was full of pride. He was going to show the world what Khajiit could accomplish, regardless of the form of their birth. He was going to spread the influence of their culture, the glories of Azurah, and also make giant piles of coin in the process, and all of these are noble goals!! So with his little pull-cart behind him, his favorite cap upon his head, and the blessing of his older sister Azzi, he set off for the land of Cyrodiil to find his fortune.
 
Of course, it was not long before disaster struck. Panjay began to suspect something was off when he could not see any other travelers on the road. Sometimes he would see one cresting a hill, a little ways off, but they would get a terrible fright and run back the way they came. Whenever this happened, he would throw off his cart and dive for the bushes, for surely an ogre or some other scary beast was behind him on the road! What else could cause such fear? The more often this happened, the longer he would lie in wait, hoping not to be caught.
 
One time, after waiting a veeeeery long while in his secret hiding bush, he heard the noise of other travelers! Peeking from the leaf, he spotted what appeared to be a wandering Imperial knight, shining in glorious silver armor, and her gruff but handsome consort, a Redguard by the look of him. They spoke in strange tongues that Panjay could not understand, but you, the clever reader, know that they sounded like this!
 
"... and mind the claws," said the knight, "those monsters can tear you limb from limb in seconds. Last known report came from up the road here."
 
"Wait, my comrade," replied the consort, "is that not an abandoned merchant's cart just up ahead? Perhaps the beast is nearby! And look! Is that not the very rug Lord Malonius ordered from the Khajiit artisan? He may have fallen prey to our quarry!"
 
But Panjay did not understand these words, so crawled out from the foliage, smiling and nodding to show he was relaxed and amiable. But then he heard the unsheathing of swords, and they were pointed at him!
 
"Oh dear... am... am I being robbed?" thought Panjay as his ears layed back in fear, causing his hat to fall from his head.
 
"Look, the beast!" cried the knight, preparing to charge, for she had never met a Khajiit before, and certainly did not understand the shape of a Pahmar. "And it is wearing the hat of the merchant! We are too late to save you, Khajiit, but we shall avenge you!" She then dove forward in righteous fury, followed closely by her valiant consort.
 
Of course, Khajiit are too fast to be overtaken by a heavy-clad Imperial, but the Redguard, whose steps were as light as a frightened hop-mouse, was swiftly upon him! Panjay was bounding away fast as he could, but the consort flashed his blade forward like the Ansei who sundered old Yokuda. He nicked the heel of Panjay, who squealed in pain and climbed up a tree to escape! But the Redguard was easy-going, and decided that was enough violence for one day. So when the knight finally caught up, he said that the job was done. She did not see a body, but everyone knows that Yokudan warriors can atomize flesh merely by looking at it Just So, and that was enough convincing for her. And so while Panjay silenced his tears for fear of discovery, the knight and her consort went back to the cart to decide what to do.
 
"We should take these to Lord Malonius, who will return them to the Khajiit as is just and right." explained the knight, taking the cart in tow.
 
"Those poor people have lost a great artist this day, but our lord shall see that they at least do not lose his treasures." replied the consort, for both were truly noble at heart, even if they had made a terrible mistake!
 
And so it was that Panjay lost his greatest works. But Azurah was watching, as she always does, and had a plan, as she always does. She closed Panjay's wound, for this was a small mercy, and sent him wandering toward Lord Malonius' city. He did not know that she did any of this, and in fact was pretty sure he was lost and going to die, but Azurah leaves us to figure out some things on our own.
 
Now, in the castle of Lord Malonius, the knight and the consort finally arrived and went immediately to their Lord, prostrating themselves before him in that way he likes. They explained how they had hunted and slain the beast who had been traveling the road between his city and Elsweyr, but that a Khajiit merchant has been the victim of its hunger. This brought great distress to Lord Malonius, for he greatly coveted Khajiiti finery, but as they explained the goods had been recovered his mood brightened considerably.
 
"And of course we will return the goods to Elswyer where they belong," he lied, "and in the meantime I shall bestow the highest honors upon you two and your house, for services rendered in a sensitive diplomatic matter." And this pleased the knight and her consort, for they had been trained to know that honors of the highest order are much better than material compensation. And so they left his presence with grace, dignity, and not very much to show for their hard work. Of course, his diplomatic agent to Elsweyr, a young Bosmer woman with beautiful tattoos, heard all of this, and asked if she should begin making arrangements.
 
"Of course not," replied Lord Malonius with scorn in his voice and avarice in his eyes. "Now get out of my sight before I have you flogged." And so she left, because Bosmer are no fools.
 
The next day, Lord Malonius woke up, rolled out of bed, and stepped onto his brand new rug, situated just where he wanted it in his chambers. Of all his recent ill-gotten gains, this one he liked the best, because it kept his toes from freezing on the cold stone in the morning (this is apparently a real hazard, and not made up to scare cats from wandering north!). His moment of illicit luxury was spoiled by a knock on his door. It was the knight and her consort again! They had reports that another beast was on the prowl, and sought permission to rid the world of another evil. He of course acquiesced, but not before they took note of all the Lord's new luxuries that looked suspiciously like the lot they knew were sent back to Elsweyr.
 
"My Lord," said the knight, "I note that all of your new luxuries look suspiciously like the lot I know were sent back to Elsweyr!" There was no true accusation in this statement, of course, for everyone knows that a Lord's honor is beyond reproach, but she said it like that anyway. It is a mystery to everyone!
 
"Of course, I ordered a new set as soon as the old ones were sent back," replied the Lord.
 
"Oh!" exclaimed the knight "I did not realize that the Khajiit could produce such goods so quickly, and on such short notice, and of such fine and curiously identical craftsmanship! They must truly be a gifted and industrious people." And this was known to be true, so that ended the conversation. They left!
 
Meanwhile, Panjay had finally gotten to the city of Lord Malonius, but he was now wary of humans and kept his ears perked. You can imagine his fright when he heard the same strange language from the same strange voices as the knight and her consort! Fearing they would come for his hat (his last remaining possession), Panjay ran behind the tallest building he could find and skittered up a tree before they could notice him. While waiting there, shaking like a Nord shakes the tree to loosen his favorite kite caught in the branches, Panjay happened to glance through a nearby window. And what, peeking through the window of this very tall building, do you think he saw? His rug dedicated to Azurah!
 
Pawing at the window, he eventually managed to open it with only a little smashing of the glass. He snatched up one end of the rug in his mouth and ran out the door, leaving his other treasures, scattered about the room, behind. This was, after all, the rug dedicated to Azurah! It took precedence, and surely now he could find a way to deliver it to his buyer, make a tidy profit, and maybe even get back to Elsweyr alive! Unfortunately, the shattering glass alerted everyone to his presence, and by the time he reached the main courtroom, he was met by the Lord, the knight, the consort, and the Bosmer diplomat, plus many contingents of guards!
 
Everyone drew their swords, ready to run poor Panjay through, except for the Bosmer! She got an excited, joyous look on her face instead!
 
"Oh, Panjay," cried the Bosmer in fluent Ta'agra, running towards him and clasping her hands, "We thought you were lost to a wild beast!" She glanced and gestured to the rug he was holding, giving the Lord a coy look, and continued "and look, my Lord! He managed to make it here with his most prized work still intact!"
 
Now, one would expect Panjay to be very confused, but instead he looked upon the Bosmer with familiarity and relief! For it was no Bosmer at all, but a Khajiit of the Ohmes form! And more than this, it was his own sister, Azzi! This was apparently one of her diplomatic contracts, and so it now becomes very unsurprising how the stories of Panjay's craftsmanship spread so far out of Elsweyr.
 
Naturally, everyone except the Lord was very confused, for they had never seen a Khajiit before (or at least, did not realize they had seen a Khajiit before), and so they stayed their hands. Panjay relaxed and set the rug down, padding over to his sister and rubbing against her leg in the familial way.
 
And now that every temper in the room had calmed except that of the Lord, all could see how beautiful the rug was, and how perfectly it fit the courtroom! There was much commenting on this, and the knight and her consort even offered that the Lord should definitely follow through with the original purchase and buy this second rug. Everyone present agreed enthusiastically, even little Panjay who had no idea what was going on, for Khajiit know not to spoil a good mood. The Lord of course begrudgingly accepted the offer, and even paid extra, at Azzi's suggestion, for the goods "lost" on his roads, for it would be unwise to give the appearance of over-frugality and injustice with most of one's private military present.
 
And so it was that the Pahmar's rug was displayed for generations to come in the courtroom of Lord Malonius, bringing glory to Azurah, as it depicted her image, and glory to the Khajiit, for it was a very good rug. The knight and the consort lived happy, occasionally violent lives, and it is said that to this day, Lord Malonius still rolls out of bed in the morning and freezes off each of his toes when stepping onto the cold stone. For obviously he could not bring the rug back into his chambers without drawing suspicion.
 
But what became of little Panjay and his sister Azzi, do you think? This one tells you. After escorting Panjay back to their village in Elsweyr, Azzi shed her mortal form, because of course she was actually Azurah in disguise this entire time! Panjay was given quite a fright and nearly ran up a tree again, but Khajiit do not lose their manners in the presence of gods. She lauded Panjay for bringing glory to her and to Khajiit everywhere, but, giving him a sly wink, cautioned that
 
"Maybe next time you should hire a courier. It is always wise to follow your heart, but it is also known that Pahmar should not venture out of Elsweyr." She then gave him a sign of her blessing, patted him on the head, and disappeared in a puff of metaphor.
submitted by recremen to elderscrollsonline [link] [comments]


2015.05.11 21:29 Igotmyhelmeton UI component moving add on

Is there a UI component mover that's not out of date? Azurah is out of date /does not work. Having a hard time finding relevant Google hits. I would like to put my mini map in the traditional place above tracked quests.
submitted by Igotmyhelmeton to elderscrollsonline [link] [comments]


2014.09.24 12:29 asteldian Group/Raid window Add-On

Hi all, I was wondering if anyone could advise me on decent add-ons for the group/raid frames. Currently I use Warlegends Group frame which I really like (char name and health in health box, also shows when HoTs are running) but it is dated and gets errors, the raid frame also seems to have issues.
What I am looking for is a clean, movable window for groups and raids which can give decent info (such as the HoTs, ideally current hp too)
I have tried gg frames but have two big issues with it - 1 is that it puts the plaYer name above the health bar, making the group window bulky, when you make groups 'like raid frames' it removes the hp totals regardlesS of how big you make the bars. The other issue which is the main problem, is that when moving it around it seems to not stay in the same place/disappear entirely, for whatever reason the damn thing just won't behave.
Azurah I tinkered with a bit, but it mainly just let me move the default windows I think (been a while so maybe I am wrong) all in all I was not a huge fan.
SO, was wondering if anyone had any ideas of a decent group window add-on, or knew of plans to update Warlegends (maybe a kind add-on'r) or can solve the ggframes issue I have!
Thanks
submitted by asteldian to elderscrollsonline [link] [comments]


2013.09.17 15:15 Mr_Flippers A collection of all currently known information on the Mane

First, we'll start on his birth and the Third Moon.
The Mane is born during a time when neither Masser (Jode) nor Secunda (Jone) are visible in the sky, but during the appearance of a third moon. Now, whilst it may be hard to imagine considering that most believe that the moons are Lorkhan's body ripped in half (and even Khajiiti myth has no mention of a third moon), it's not too radical that there is a third moon we rarely ever see.
We know that White-Gold Tower and thus the Imperial City was built by the Ayleids to mirror the Wheel itself, we can see three orbiting structures around it, not two. Though it's rather odd that one of them is a crescent shape where the others are full circles. Also, this excerpt from the 36 Lessons mentions something alluding to the idea of a third moon
So Vivec sent the Hortator to the heavens to shave Lie Rock asunder by the named axe. Nerevar made peace with the south-pole-star of thieving and the north-pole-star of warriors and the third-pole-star, which existed only in the ether, which was governed by the apprentice of Magnus the sun. They gave him leave to wander among their charges and gave him red sight by which to find Lie Rock in the Hidden Heaven.
Don't ask me what it means exactly, but it is something. That it "exists only in the ether" is a bit interesting, but it's not for me to speculate on here. EDIT: this could reference the Guardian signs, though they are made of several stars, not just one
Finally, considering what we know from Return False and the Khajiiti Tower, it's possible that the Mane themself IS the third moon and may have been such all along. However, that does raise the question of how the Ayleids knew about him, though looking at a statue of Auri-El there looks like what's most likely a depiction of Alkosh; so the Ayleids may have known more about the Khajiit than we think. This ultimately would mean that, considering the Mane is said to be reincarnated each time, the Mane becomes its own moon to die and then comes back in the body of a younger Mane. Or perhaps he's the third moon during and at the end of his reign.
History and influence
Despite the possibility of the Ayleid's knowing about the Mane - and the Ayleids having died out in the 1st era - the Mane's first documented appearance came in the 2nd Era, likely in the 300's as 309 is when Kiergo and Eshita of Anequina and Pelletine, respectively, married and unified Elsweyr only for it to fail several years later (also, 310 being the date of the report in Return False). The First Mane being Rid-T'har-ri'Datta, who unified the nation through his system of power rotation called the Riddle'Thar, which shifted power between Anequina and Pelletine depending on the phases of Jone and Jode.
Whilst Khajiiti society has traditionally been split up into clans, and those clans residing within different kingdoms, the Mane has his own clan within Torval, which compromises of his servants, courtiers and guards. Other positions may be there, but are not established. Think of it like how House Indoril served ALMSIVI. Considering how "impractical" its documented to have become for all Khajiit to give the Mane their manes, it's likely that the majority of the Mane's braids are from his clan as documented in PGE first edition with Nhad-Hatta
The only other known Mane is the one at the current time of writing the PGE First Edition, Nhad-Hatta. No information beyond his name and appearance is known. That a non-Khajiit could even see the Mane long enough for the picture is quite impressive, as it's documented that one Imperial visitor (representing the Empire itself for diplomacy) was chased out of the Mane's palace in Torval.
Considering that the Mane is essentially a god who (possibly) reincarnates and forever watches over Elsweyr both politically and literally, it's understandable that quite a few Khajiit like him. That the Mane even encourages Khajiit (of any background, occupation or rank) to visit him shows both the public's love of the Mane and the returned love of the people by the Mane. Except for a clan of scumbags but they don't necessarily hate the Mane as they disobey his teachings and law, plus they're literally scumbags in Khajiiti culture so there's little worth in even mentioning them.
He's also the Stone of the Khajiit Tower, so he's got that going for him too.
What's most interesting about the "First Mane" is that although Rid-T'har-ri'Datta is the first documented Mane, Where were you when the Dragon broke suggests that the Mane was around long before that, however his name is not documented there and the fact that Anequina and Pelletine had been in conflict with one another for so long suggests either the Mane had been absent for a while, R'leyt-harhr is a liar (doubtful), the PGE is just plain innaccurate, or the Mane wasn't on Tamriel when observing the moons and recording time for Khajiit.
His most recent death
The Mane was assassinated in the 4th Era, either in/around 4E 30 or 75 (sources conflict); several years before the Void Nights. It's very suspicious that they occurred when the Mane was deceased, even more so considering that it's said that the Thalmor killed him (Infernal City, though TIL doesn't source it was the Thalmor who killed him); the very same group who built up relations with Khajiit after the Void Nights. Since the Mane's death, nothing has been heard or said about him. It's not documented how long Elsweyr has gone without a Mane after he dies, if there even is a period (however short) between the Mane's death and the new Mane's birth, but 150+ years of going without points towards the possibility of this most recent death to be the last. What caused the death of the Mane is unknown.
Connection to Azurah
As we know through the Khajiiti creation story (best told here) Azurah created every form of Khajiit for different purposes. Azura (who Khajiit would say is totally different from Azurah) is well known to have a connection with the moons and the times of dusk and dawn, it's rather interesting that she would create a third moon for her sister Nirni; whether that be through insult or kind-heartedness isn't known. However, considering the Mane only appeared much later from the rest of Khajiit it's possible that either
A: the Mane was invented by Azurah later than the other forms of Khajiit, or
B: the Mane had never needed to go down to Elsweyr until later.
Residence, appearance and character
The Mane likely looks slightly different each time through different colours of his braided fur, but the Mane's personality is always agreed upon by visitors as
wise beyond time, comforting, beautiful and perfect in any way imaginable.
That goes for both Khajiit and the Imperial Geographic Society.
The Mane's appearance has only ever been depicted through Nhad-Hatta. There's a picture that looks like MK's work with Khajiit observing a spherical body with it's own atmosphere that's likely to be the Mane, but isn't known nor can I find it through google images. All that can really be said of the Mane is that he's completely covered (probably except for his face) in his own fur and the fur of other Khajiit.
His palace is in Torval and/or the Third Moon (which yes, may be the Mane himself). Sources conflict between the two. However, it's not that crazy if it's both (or that it changes with time); at least not considering the places that Vivec has travelled to (even possibly taking the player in Morrowind to the Provisional House to train him to use Wraithguard) with ease. Either way, sources (even different accounts in one source) conflict with what it looks like.
Some say
a boundless swirl of hair, waving leisurely in pink sucrose vapors like kelp in water.
Others say
strange geographies, hallways and inviting furnished rooms, which they never manage to visit more than once.
and some report
Symmetrical sugarcane gardens surround these palaces, where the Mane is often seen in day-long meditations atop his palanquin, held up by his inexhaustible cathay-raht servants.
Lleswer and the Mane's servants
Lleswer is confusing to say the least. it's either the moon colony on Jone or it's actually Elsweyr itself, or it's both at the same time; or it's yet to be created (not to ring Amaranth bells, but it's a heaven promised by the Mane and the only other place that I've heard to be "heaven" is Aetherius. Just putting that out there, it reminds me of Landfall is all). That it's called "tenders to the Mane" in Return False can mean so many things. Is it the kingdom of the Mane? is it the paradise that the Mane promised? is it the moon colony? is it a part of the Mane's huge fur ball? Is it all of them at once? Knowing Khajiiti language, I wouldn't be surprised if Lleswer meant all of them. I can't present any one view here as fact, all of them are equally likely, you can choose a preference.
The other tenders to the Mane that we know of are his own personal guards, Cathay-Raht that hold him up all day (if he's in Torval, shit it's confusing) and are his personal protectors, whom take to using the prefix "Do" (meaning "warrior"). They are said to be "inexhuastible" which hints towards continuous use of Moon Sugar on the job, since the only thing alluding to that is found in The Tale of Dro'Zira.
In conclusion, the Mane is an unparalleled figure in Khajiiti society with huge influence, extra-nirnian travel (hinted through his likely conflict with Tiber Septim, whom has travelled to Masser) and mythic phenomena the likes of which belong to figures like Vivec and Talos, both being incredibly important figures in lore. Likewise, the Mane(s) is of incredible importance.
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